Contents

2          1♣ Opening

5          1♦ and 1NT Opening

10         2NT OPENING XFER PREEMPT TO ♦

            AFTER 1NT OVERCALL OF A MAJOR

            TWO WAY CHECKBACK

            2/1 COMPLETE GAME FORCE

11         GAME TRIES

            FOURTH SUIT

12         1♥ OPENINGS

13         1♠ OPENINGS

14         JACOBY 2NT

16         2♣ OPENINGS

18         2♦ OPENINGS

19         GOOD BAD 2NT

            OVER OPPONENTS 1NT

OVER OPPONENTS 1NT OVERCALL (MINOR)

20         2NT AND ROMAN JUMPS OVER OPPONENTS WEAK 2

21         3NT OVERCALL

            VS WEAK NT

            DRURY

1430 KEY CARD IN MAJORS

            EXCLUSION BLACKWOOD

22         GRAND SLAM FORCE

            TO DOUBLE OVER WEAK 2

23         MICHAELS’S CUE BID

            NAMYATS

            ADVANCERS ACTIONS (after 1 level overcall)

24         RETRANSFER AFTER 1NT or 2NT REBID

25         REVERSES

            OVER PENALTY X OF 1NT

26         SANDWHICH AUCTIONS

            BALANCING NT

            SHARRIF 3♦ OPENING

            SUPPORT X

            UNUSUAL VS UNUSUAL

27         AFTER DON’T DOUBLE

            WEAK 2♥ AND WEAK 2♠

            TRANSFERS OVER OPP TO X

28         TRANSFERS AFTER 1¨ OVERCALL

            TRANSFERS AFTER 1© OVERCALL

            JUMP RAISE IN COMP

29         JUMP Q BIDS

            FIT SHOWING JUMPS

            TRANSFER AFTER OPPONENTS NEG X (not ♦ overcall)     

            DEFENSIVE CARDING

30         SPECIAL AUCTIONS

           

 

 

 

1§ OPENNING

            2 = 4+ GF

            2♦ = 4+ exactly inv. (balanced )

            2 = 5+♥ and 4♠ 6-9PC

                        2NT =  forcing

                                    responder bids out shape

                        3♣ = non force

            2 = 4+ weakest raise or strong splinter

                        2NT = forcing able to accept game opposite some weak jump raises

responder shows singleton at 3 level signs off or bids 3NT with minimums

            2NT = forcing

            3 = mixed raise

            3♦// = 9-11(12) 0-1// ® now 4 to play

            4 = pre.

            4♦ = ♣ RKCB

            4♥/ = to play

 

1§ - 1¨ could be directionless type hand with no major ie 3 card suit.

 

1§ - 1© - 3¨= Jump reverse to 3¨ shows unbalanced 4 card © raise with minimum opening bid and not a high degree of wastage.  

Singleton is unknown, opener might also be 22 with minimal wastage 3♠ asks singleton ,1st step = 22 then singletons. Could also be 5 level splinter.

1§ - 1© - 3© = Full value non forcing raise without large degree of duplication. 3 by responder is ask - no singleton (4432 18 count), 2/2, singleton  lower , singleton higher.

1§ - 1© - 3ª = Average  4 level splinter in either ª or ¨. 3NT asks, 4 = ¨ singleton,

4♦ = ª singleton.

1§ - 1© - 3NT = Solid § 17-20

1§ - 1© - 4§ = Balanced 4 level raise.  Responder bids 4¨ with fitting and or limit values inviting opener to continue.

1§ - 1© - 4¨ = 4 level © raise with   6 or 7 card § suit.

1§ - 1© - 4© = Distributional raise with minimum opening bid (usually 11 cards in 2 suits)

 

1§ - 1ª -3¨ = Jump reverse to 3¨ shows unbalanced 4 card ª raise with minimum opening bid and not a high degree of wastage. 

Opener has singleton  or  22 with minimal wastage. Could also be 5 level splinter. Relay asks

1§ - 1ª - 3© =  Jump reverse to 3© shows unbalanced 4 card ª raise with minimum opening bid and not a high degree of wastage. 

Singleton is known. Could also be 5 level splinter

1§ - 1ª - 3ª = Full value non forcing raise without large degree of duplication. 3NT by responder is shape ask then, no singleton (4432 18 count), 2/2, singleton  lower , singleton higher. 4 level cue bids by responder are ?.

1§ - 1ª - 3NT = Solid § 17-20

1§ - 1ª - 4§= Average  4 level splinter in either ¨ or ©. 4¨ asks, 4© = ♦ singleton, 4ª = singleton.

1§ - 1ª - 4¨ = Balanced 4 level raise.  Responder bids 4© with fitting and or limit values inviting opener to continue.

1§ - 1ª - 4©= 4 level ª raise with solid 6 or 7 card § suit

1§ - 1ª - 4ª = Distributional raise with minimum opening bid. (usually 11 cards in 2 suits)

 

1♣,1♦ (P) 1♥ (P)

2♥             2♠  = asking (responder must use this checkback when holding only 4 trumps , bidding at 3 level promises 5 trumps by responder)

                        2NT = semi natural  3 trump raise no singletons

                                    3♣ or 3♦ to play

                        3♣ = 3 trump raise minimum unbalanced (responder could pass 3♣)

3♦ relay asks shortness in ♣ auction (to play in ♦ auction) 3♥ = relay in ♦ auction

                        3♦ =  3 trump raise max unbalanced

                                    3♥ relay asks shortness

                        3♥ = to play 4 trumps

                        3♠ = 3 trump max balanced

                        3NT = ♠ splinter

                       

2NT also forcing over 2♥

 

1♣,1♦ (P) 1(P)

2♠              2NT = asking (responder must use this checkback when holding only 4 trumps , bidding at 3 level promises 5 trumps by responder)

3♣ = 3 trump raise minimum  balanced (responder could pass 3♣ or correct to 3♦ in ♦ auction)

3♦ =  3 trump raise minimum unbalanced 3♥ asks singletom                              

3 =  3 trump raise maximum unbalanced relay asks singleton (whenever max is shown relay asks)

3♠ = 4 card support

3NT = 3 trump raise max balanced

 

 

 

1§ - 1NT -      3¨ = 3316 strong

                        3© = 3136

                        3ª = 1336

                                    4♣ non forcing

 

 

1§ - 2NT

            3§ = forcing to 5§ if NT unplayable

            3¨ = natural

3© = singleton

            3ª = singleton

            4¨= Texas x5y6

4© = Texas 5xy6

 

2NT JUMP SHIFT OVER 1§ - 1¨

1§ - 1¨

2NT - 3§ = relay to 3¨

          3¨ = 5+¨ bal

          3© = 4 11+PC

          3ª = 4 11+PC

          4§ = §RKCB

          4¨ = ¨RKCB

          4©/ª = exclusion §

 

1§   - 1¨

2NT - 3§

3¨   - 3©   = 0-1©

          3ª   = 0-1ª

          3NT = § mild slam try

          4§ = § slam try

          4©/ª = exclusion ¨

 

 

2NT JUMP SHIFT OVER 1§, 1♦ - 1♥

1§ -     1♥

2NT     3§ = shows openers minor

            3¨ forces 3© (in © auction)

                        3NT = natural choice of game

                        3♠ asks specifically for 3 trumps

            3© = spades 4-4 or 4-5 (guarantees 4 ª’s)

opener rebids at 4 level with 4 card ª suit,

opener bids 3ª with 3 card © support

opener bids 3NT without 3 card © support

 3♠ = other minor

            in ♦ auction responder tends to be canapé in black suits

            in ♣ auction responder is generally 5/5 in pointed suits

 

 

2NT JUMP SHIFT OVER 1§,1♦ - 1

1§ -     1

2NT     3§ = shows openers minor

            3¨ = checkback, bid 3 card ª support first, bid 3© with 3 or 4 ©’s then responder bids 3ª with 4 ©’s

            3♥ = spade transfer

            3♠ = other minor

 

 

1¨ OPENNING

            2 = 4+ GF

            2♦ = 4+♦¨ inverted

            2 = 5+ and 4+ 6-9PC

                        2NT = forcing

                                    responder bids out shape

                        3♣ = directionless force

                        3♦ = negative

            2 = 4+♦ weakest raise or strong splinter

            2NT = forcing

            3 = 6+ inv.

            3♦ = mixed raise

            3// = 9-11(12) 0-1// ® now 4♦ to play

            4♣ = ♦RKCB

            4♦ = pre

            4/ = to play

 

1¨ - 1NT –     3§ = strong jump shift natural

3© = 3163 strong jump shift values

                        3ª = 1363 strong jump shift values

                                    4♦ non forcing

 

1¨ - 2NT -      3§ = forcing to game

                        3¨ = forcing to game

                        3© = singleton

                        3ª= singleton

                        4§ = singleton

4¨ = Texas to ©

4© = Texas to ª

 

1NT OPENINGS

 

1N-      2

2♦-       2♥ = crawling stayman

             2♠ = invitational distributional playable only in ♠ (also 1N - 2♣ - 2♥ -2♠*)

            4♣ = quantitative with major and 4 card minor

            4♦, 4♥ = texas

                       

1N-      2

2M-     3 other major = force

                        relay asks shortness void step first

            4♣ = balanced slam try in opener’s major

            4♦ = ♣ + other major

            4 other major = ♦ + major

           

1N-2D opener generally bids 2H.  The only way to super accept H is to bid 2S.

 

1N       2D       2H       2S=relay forces 2N then:         

3C=4441. 

3D=4414.

3H=5/5/majors invitational.

3S=5/5 majors force.

3NT=5/5 majors but also minor suit stoppers

4C or 4D = fragment (and void in 4th suit)

1N       2D       2H       2N=natural, opener can bid 3C, 3D to further game try.           

1N       2D       2H       3C,3D=natural force does not promise slamish values.  

1N       2D       2H       3H=natural invitation    

1N       2D       2H       3S=long H forcing. 3N asks singleton responder then shows singletons at 4 level (no void step available)

 

1N       2D       2H       3N=natural      

1N       2D       2H       4C=slam try no shortness, opener bids 4♦ last train

1N       2D       2H       4D=    

1N       2D       2H       4H=slam try weaker trump no shortness           

1N       2D       2H       4N=quantitative

1N       2D       2S        Only heart super accept.  Responder bids 2N with heart length.  All   other responder bids shown hand types of relay above.

 

Jacoby Sequences

 

1N       2H       2S        2N=natural, opener may bid 3C,3D or 3H to re game try

1N       2H       2S        3C,3D=natural force not necessarily slammish

1N       2H       2S        3H= unbalanced force with long spades. Opener rebids 3S. Res bids               3N to show void (opener relays with 4C to find void 4D=C 4H=D 4S=H) or shows singleton 4C=C 4D=D 4H=H

1N       2H       2S        3S=natural

1N       2H       2S        3N=natural

1N       2H       2S        4C= slam try no shortness,

1N       2H       2S        4D=

1N       2H       2S        4H=

1N       2H       2S        4S= slam try weaker trump no shortness

1N       2H       2S        4N=quantitative

1N       2H       2S        5N=quantitative

 

Super Acceptances show 4 trump

 

1N       2H       2N       Super accept with H doubleton. 3H=retransfer

1N       2H       3C       Super accept with C doubleton.  3H=retransfer

1N       2H       3D       Superaccept with D doubleton. 3H=retransfer

1N       2H       3S        Superaccept with 4 trump good values

 

1N – 2N –  3C = don’t like D

1N – 2N –  3D = like D

1N – 2N – 3C - 3D  to play

1N – 2N –  3C or 3D – 3H = shortness

1N – 2N –  3C or 3D – 3S = shortness

1N – 2N –  3C or 3D – 4C = shortness

1N – 2N –  3C or 3D – 4D =

1N – 2N –  3C or 3D – 4H, 4S, 5C = exclusion bw

 

OPTIONAL:

1NT - 2ª = either clubs or 2nt raise

            opener cannot bid 3§ without maximum

            allowing responder to guarantee a major with stayman or  acceptance as follows when not using this option

(1N – 2S – 2N = “don’t like clubs”

1N – 2S - 3C = “like clubs”)

 

1N – 2S – 2N - 3C to play

1N – 2S – 2N or 3C– 3D*= either short D or mild quantitative raise/ 3H asks/ 3S = short D, 3N = mild quantitative raise

1N – 2S – 2N or 3C – 3H, 3S = shortness

1N – 2S – 2N or 3C – 4C = 1430 redwood

1N – 2S – 2N or 3C – 4D, 4H, 4S = exclusion bw

1N – 2S – 2N or 3C– 4N = full quantitative

 

 

1N       3C       3D       asks res to bid 3H  with 31xy,  bid 3S 13xy, bid 3NT with 22xy

 Res may bid higher with quantitative values (not res 3NT with 13xy).

1N       3C       3H       natural

1N       3C       3S        natural

1N       3C       3N       to play

.

 

1NT - 3¨

            3©, 3ª = concentration

            4§, 4¨ = not redwood, slot bid by responder  shows interest

1N       3D       3N       To play

 

 

1N       3H       3S        natural,

1N       3H       3N       Natural

1N       3♠

            4♣ = slam try any suit relay asks suit

            4♦ = xfer to hearts poor hand

            4♥ = excellent hearts (5 card suit)

 

 

1N       4N = 3343 or 3334

1N       4♠ = 44 minors

1N       4♣ = gerber

 

TRANSFERSOHL

            (2§) x = stayman all other system on

           

(2¨) 2NT = xfer to §,

                        3♥ =  

3♠ = ♥ canapes

3♣ = stayman (unbalanced),

3¨= transfer to ♥, 3© = transfer to ª,

3♠ = HCP to play 3NT no stopper

 

(2♥) 2NT = xfer to § (correction to 3   = to play),

                        3♥ = ♠ canapé

                        3♠ = q bid

3§ = xfer to ¨ (invitational values)

3¨ = xfer to (invitational values, opener can Q ♥ with acceptance and choice of game),

3♥ Q bid = stayman (unbalanced),

3♠ =  HCP to play 3NT both minors

           

(2) 2NT = xfer to §(correction to 3 of red suit  = to play),

3§ = xfer to ¨(invitational values) ,

3¨ = xfer to (invitational values, opener can Q with acceptance and choice of game),

3♠ Q bid = stayman (unbalanced),

3 = HCP to play 3NT both minors

           

Jumps to 3NT to play

 

 

HIGHER INTERVENTION OVER 1NT

  1. 1NT – ( 2NT ) - 3§   = 5-4 M’s

                                3¨   = © inv +

                                3©   = ª inv +

                                3NT = 5-5 M’s game

                                       4§ = 5-5 M’s slam.

                                                4♦,4♥ = texas  

 

     2. 1NT – ( 3§ ) -         3¨   = © inv +

                                   3©   = ª inv +

                                           3♠ = ♦

                                   3NT =  SO

                                         4§ = 5-5 M’s

                                                  4♦,4♥ = texas  

  1. 1NT –( 3¨ ) -  3© = ª inv +

                              3ª = © GF

                              3NT = SO 

                               4§ = M’s

                                     4♦,4♥ = texas  

                                          (no way to show ♣)

  1. 1NT – (3♥) -   3♠  

4♦,4♥ = texas

4♣ = ♦

4♠ = ♣

4NT = minors  

TEXAS

Texas on over interference  through 4♣

 

1N – 4D – 4H -4S = exclusion bw, 4N = 1430 bw, 5C,5D = exclusion bw

 

1N-  4H – 4S – 4N = 1430 bw 5C, 5D, 5H = exclusion bw

 

OPPONENT DOUBLES STAYMAN

1NT (P) 2♣ (X)

            XX = business  (with 4 trump , with 5 trump pass and hope for xx)

2♦ = no major with ♣ stopper

2♥  = ♥ + stopper

2♠ = ♠ + stopper

            Pass = no ♣ stopper

 

1NT (P) 2♣ (X) P (P)  XX  (P)

           

2♦ = no major, no stopper

2♥  =

2♠ =

            2NT = both majors

                        3♣ = slam try in ♥

                                    3♦ = retransfer

                        3♦ = slam try in ♠

                                    3♥ = retransfer

 

1NT (P) 2♣ (X) P (P)

            2♦,2♥ = normal weak

            2♠ = invitational only in ♠

            3♣ = 3 suiter with void

            3♦ = ♦ and major void in ♣

            3♥ = reverse smolen with ♣ void

            3♠ = reverse smolen with ♣ void

            4 major to play

 

 

OPPONENT DOUBLES TRANSFER

If opponent doubles a major suit transfer,

            XX = business

accept shows fit,  + stopper in opponents suit

pass shows no stopper in opponents suit and or doubleton in major

 

xx by responder = retransfer (in ♥ auction responder must xx with 4441 etc)

            If responder bids new  suit it is forcing. 

After XX retransfer then if responder bids new  suit it is non forcing

If responder accepts his own transfer it is invitational

If responder jumps and accepts his own transfer it is forcing

 

2NT OPENING XFER PREEMPT TO ♦

2NT – 3§ asks, opener bids better major or rebids 3¨ with minimum

2NT - 3¨ = negative

 

AFTER 1NT OVERCALL OF A MAJOR

            After a 1NT overcall of a major

            2♣ = ♦ transfer

            2♦ = transfer to other major

            Q bid = stayman

            2 = ♣ transfer (in ♠ auction)

2 = ♣ transfer (in ♥ auction)

                        2NT by opener = doesn’t like

                        3♣ by opener =   likes

            3♣,3♦ = front of card

 

2/1 COMPLETE GAME FORCE

            2/1s are completely game forcing

            Rebid major with minimum (even with only 5 cards)

            Opener,s jump rebid shows solid suit with extras

            Opener’s jump shift to 3 level = extra value 2 suiter

            Opener’s raise of responders minor shows 4 card support

            Openers jump to 4 level shows splinter

 

TWO WAY CHECKBACK

After a 1NT rebid 2§ forces 2¨ (opener has no options) Responders rebids are invitational.

After a 1NT rebid 2¨ is a game force. We bid ©s first at this point

After a 1NT rebid 3§ is always to play

After a 1NT rebid 3¨, 3©, 3ª are slammish one suiters , two suiters or raises. § slam trys must start with 2¨

After a 1NT rebid  over a 1© response ,2ª = 44 majors 10-12

After a 1NT rebid  2 of a major shows no invitational strength

After a 1NT rebid 2NT is natural with no 5 card suits. With a 5 card suit and  invitational values, responder bids 2§ first and over 2¨ bids 2NT

            1m – 1♠ - 1NT – 2♦ 2 = 3 cards, 2 denial does not guarantee 4 s

By passed hand revert to new minor forcing

 

GAME TRIES

1M -2M new suit = help suit try

1©-2© -2ª forces 2NT opener then makes a short suit try (© = replacement for  ª)

1ª-2ª- 2NT forces 3§ then opener makes a short suit try (singleton ask key is always lowest to lowest thus 3♦= ♣ shortness…)

These trys could be slammish also

 

 

FOURTH SUIT

1§-1¨-1©-1ª =  not game force

1§-1¨-1©-2ª =  game force with ♠

 

Other 4th suit auctions forcing to game

 

1¨ -1© -1ª -3§ = to play weak 4-6 (see special 4th suit auctions)

1© - 1ª - 2§ - 3♦ = weak 4-6 (see special 4th suit auctions)

1§ -1©-1ª -3¨ = forcing

 

2 special 4th suit auctions

 

1© - 1ª - 2§ - 2© = 4th suit game forcing (not slammish in majors)

 

1© - 1ª - 2§ - 2¨ = puppet to 2© (starts all invitational sequences) then

            2♠ = 6 card suit HCP to accept 3NT

            2NT = natural 5 card ♠ suit

            3♣ = natural

            3♦ = natural

            3♥ = playable only in ♥

            3♠ = playable only in ♠

1© - 1ª - 2§ - 2NT invitational no 5 card suit

1© - 1ª - 2§ - 3 = courtesy raise

1© - 1ª - 2§ - 3♦ = weak 4-6

1© - 1ª - 2§ - 3 = slammish

1© - 1ª - 2§ - 3♠ = slammish

             

1¨ - 1© - 1ª - 2¨= 4th suit game forcing (not slammish except in ♣)

 

1¨ - 1© - 1ª - 2§ = puppet to 2¨ starting all invitational sequences

            2♥ = invite with 6 card suit with HCP to accept 3NT

            2♠ = natural with HCP to accept 3NT

2NT (invitational with 5 card suit)

3 = natural

3♦ = natural

3 = playable only in

3 = playable only in

 

                       

1¨ - 1© - 1ª - 2NT (invitational no 5 card suit)

 

1¨ - 1© -1ª -3§ = to play weak 4-6

 

1¨ - 1© - 1ª - 3♦,  = slammish

1¨ - 1© - 1ª - 3♥ = slammish

1¨ - 1© - 1ª - 3 = slammish

 

 

1♥ OPENINGS

1© - 1NT

2§ = 2+ ( 3532 or 4522 )

 

1© - 1NT

2§ - 2¨ = puppet to 2©

        2© = 9-10PC, 2©

        2ª = courtesy raise

        2NT = 10-11PC, no 4§

        3§ = 6§ weak

        3¨ = 6¨ weak

        3© = 3© inv.

        3ª = 6+§, 0-1ª

        3NT = (4333) 12-14PC, choice of game

 

1© - 1NT

2§ - 2¨

2© - 2ª = 10-11PC, 5§

        2NT = 10-11PC,4§

        3§ = 9-10PC, 6+§

        3¨ = 10-11PC, 6+¨

        3© = 5+good§ and Ax or Kx in ©

 

1© -1NT - 2ª = artificial game force.

1© - 1NT

2ª ® a) = 4+ªGF

          b) = 6+©GF

          c) = 4§GF

          d) = 4¨GF

 

1©- 1NT

2ª - 2NT ® ask ® 3§ = 4§

                                 3¨ = 4¨

                                 3© = 6+©

                                 3ª = 5ª

                                 3NT = 4ª

 

1© - 1NT

2ª - 3§/¨ = my own suit forcing to 4 of minor

        3© = 3© very bad hand

 

1© - 1NT

3§/¨ ® 5+§/¨GF

 

1© - 1NT – 2NT

            Responder xfers 3♣ = ♦,3♦ =♥ ,3♥ = both minors , 3♠ = ♣

1©- 1NT - 3§,3¨ = 5/5 jump shift

1© -1NT - 4§ or 4¨ = good fragment with 4© rebid.

 

1© - 3ª = mini splinter, 3NT asks (singleton showing is always lowest to show lowest)

 

1♠ OPENINGS

1ª-1NT-2§ (opener rebids 2§ with 3-2 in minors) -2¨ = © transfer(with 5 but may not have length in ©)

            1ª - 1NT

2§ - 2¨

2© - 2ª =       2-3ª max.8PC

                                    2NT = 10-11PC, 5©

                                    3§ = 10-11PC, 5§

                                    3¨ = 10-11PC, 6+¨ (bad ♦ suit or 4-6 reds)

                                    3© =  5/5 ♣ and ♥

                                    3ª = 5+ good § and Ax or Kx in ª

 

1ª - 1NT

2§ - 2¨ = puppet to 2©, bid 2© with 2-3© or 2ª with 0-1©

        2© = 6+© 5-8PC

        2ª = 9-10PC 2ª

        2NT = 10-11PC no 5§

        3§ = 6§ weak

        3¨ = 6¨ weak

        3© = 8-9PC 6+© very good suit

        3ª = 3ª limit

        3NT = 12-14 (4333)

 

1ª - 1NT

2§ - 2¨

2♠ - 2NT = 10-11PC, 5

        3§ = to play

        3¨ = 10-11PC, 6+¨ (bad ♦ suit or 4-6 reds)

        3© =  5 ♣ and inv values rebid forcing to 4♣

         3ª = 5+ good § and Ax or Kx in ª

1ª-1NT- 2¨ - 3♥ = 5/5 reds

1ª-1NT- 2¨ - 3NT = 3334 or3343 choice of game

1ª-1NT -2© -2NT- 3§ = puppet to 3¨ to prepare to play 3© or 3ª direct 3© or 3ª is forcing

1ª-1NT -2© - 3 = courtesy raise

                         3 = limit raise in

1ª-1NT-2NT-3§ = ¨ transfer

                        3¨ = © transfer

                        3© = ª transfer

                        3ª = both minors

1ª - 1NT

3§ ® a) = 4+§GF

           b) = ex.4© GF

           c) = 6+ª GF

 

1ª - 1NT

3§ - 3¨® ask ®3© = 4©

                                    4♣ = ♥ raise

                            3ª = 6+ª

                            3NT = 4§

                            4§ = 5+§ good hand

 

1ª - 1NT

3§ - 3© = my own suit 6 or 5very good

        3ª = 3ª very bad hand

        4ª = to play 3ª 4-6PC

 

1ª - 1NT

 

1ª-1NT-3¨= forcing jump shift

1ª-1NT-3© = forcing jump shift 5 5 in majors

            4♣ = ♥ raise

1ª-1NT-4§ or 4¨ = fragment

 

1ª - 3NT = mini splinter, 3NT asks (singleton showing is always lowest to show lowest)

 

JACOBY 2NT

1©, 1ª, - 2NT – jump to 4 of major = absolute worst hand (1 control)

 

1©- 2NT - 3§ = minimum  hand, 3¨ asks,

            3© =  void (relay asks void)

3♠ = balanced with controls

3NT =♣ singleton,  4♣ = singleton 4♦ = singleton,

             

           

1© - 2NT - 3¨ = unbalanced with extras, 3© asks

                        3ª = void (relay asks void)

3NT = § singleton,  4§ = ¨ singleton 4♦ = singleton

 

 

1© - 2NT – 3© = 54xy playable in side 4 card suit relay asks suit

 

1© - 2NT – 3ª = 6322 or 7222 maximum

 

1© - 2NT – 3NT = 6322 or 7222 minimum

 

1© - 2NT - 4§ or 4¨ = 2 suiter shows 2 top honors in 2nd suit

                       

1ª- 2NT - 3§ = minimum hand, 3¨ asks,

                        3© =  void (relay asks void)

3♠ = balanced with controls

3NT =♣ singleton,  4♣ = singleton 4♦ = singleton

 

1ª - 2NT - 3¨ = unbalanced with extras, 3© asks

                        3ª = void (relay asks void)

3NT = § singleton,  4§ = ¨ singleton 4♦ = © singleton

 

1ª - 2NT - 3© = 5422 playable in side 4 card suit relay asks suit                   

 

1ª - 2NT - 3ª= 6322 or 7222 maximum or 5332 17,18

 

1ª - 2NT – 3NT = 6322 or 7222 minimum

 

1ª - 2NT - 4§, 4©, 4¨ = 4§ or 4¨ = 2 suiter shows 2 top honors in 2nd suit

 

Interference

            Opponent overcalls below 3 of our suit

                        X = penalty

                        3 of our suit shows singleton in opp suit

                        3NT = high stopper in opp suit with xtras

                        2nd suit = xtras with singleton

Opponent overcalls above 3 of our suit

            Pass = penalty type hand

            Bidding shows offensive type holding in opp suit with xtras

                        Pass and pull = offensive holding with wk nt, q = void

                        X = shortness

2♣ OPENINGS

 

2§                   2¨ = 0-1 control, then

 

2©( Kokish)    2♠

2NT (25-26)                                       

            3♣ = hearts (allows)

                        3♦ = 2nd negative for ♥

            3♦ = ♦♥ 2 suiter

            3♥ = ♣ ♥ 2 suiter

            3♠ = ♠♥ canapé

            3NT = 27,28

                        4♣ = baron

                        4♦, 4♥, 4♠ = natural

            4NT = 29,30

                        4♣ = baron

                        4♦, 4♥, 4♠ = natural

2ª = natural

 

2NT = 22 -24

            After natural 2NT 22 - 25 (differs from 2♦ openings and higher nts) then

3§ = Stayman (Smolen after 3¨) 3ª over 3© or 4© over 3ª = force in openers     major (opponent doubles stayman principles apply)

3¨ = Jacoby transfer (Super accept shows concentration, 3NT shows concentration in transfer suit allowing re transfer)  If responder rebids 3ª he shows shortness.  Opener relays with 3NT to ask, responder then cues singleton (© = replacement for ª)

3© = Jacoby transfer. (Super accept shows concentration, 3NT shows concentration in transfer suit allowing re transfer)

            3ª = transfer to 3NT (only way to sign off at 3NT)

                        If responder continues then;

                                    4§ = 2 1 5 5

                                    4¨ = 1 2 5 5

                                    4© = 3 1 x y

                                    4ª = 1 3 x y

            3NT = § transfer

                        new suit shows shortness

            4§ = ¨ transfer

                        new suit shows shortness

 

3§ = natural

3¨   = any 4441 bid suits up the line

3©  = § based strong 2 with 4 © canapé

3ª   = § based strong 2 with 4 ª canapé

3NT = § based strong 2

4¨   = § based strong 2 with 4 ¨ canapé

2© = 2 controls, then

            2ª = natural

            2NT 22+

                                   

            3§ = natural

3¨   = any 4441 bid suits up the line

3ª   = § based strong 2 with 4 ª canapé

3NT = § based strong 2

4¨   = § based strong 2 with 4 ¨ canapé

4©  = § based strong 2 with 4 © canapé

2ª = 3 controls , Structures similar

2NT =  any six card or longer suit headed by KJ10, KQ,KQJ or KQJ10 no side controls

                        Opener may bid 3 of a major natural , 3¨ with 3 suiter or 3§ to ask suit. 

Responder bids suit below suit (¨=©, ©=ª, ª=§, NT =¨) if opener then relays he asks for suit quality with 4 step response as follows

            1st step = KJ10

            2nd step = KQ

            3rd step = KQJ

            4th step = KQJ10

If opener relays again it asks for suit length

            3 step response = 6, 7 or 8 card suit

 

3§ = 4 controls

3¨ = 5 controls

3© = solid six card minor

3ª = solid six card major

3NT = any solid seven card suit

 

Interference

            Double is negative with some cards , pass is penalty double or worst hand

 

 

2♦ OPENINGS

2¨ showing 19-21 balanced or ¨ force

Responses        2© = ª transfer then

2ª = minimum. If responder raises to 3ª he shows only 5 trump as to right side game contracts.

If responder rebids 2NT he shows a six card ª suit asking opener to cooperate

                                               

2NT = ª super accept with 19-21 balanced. Responder may retransfer with 3©

                                               

All other calls show ¨ force. 3ª would show ª super accept with ¨ force .

 

                                    2ª = transfer to 2NT then

                                                3§ = stayman (opponent doubles stayman principles apply)

                                                3¨ = © transfer If responder rebids 3ª he shows shortness. 

Opener relays with 3NT to ask, responder then cues singleton (© = replacement for ª)

                                                3© = minors (3♠ by opener suggests interest)

                                                3ª = ♣ transfer (with medium values)

 

                                    2NT = § transfer (either weak or strong) then

                                                3¨, 3©, 3ª = shortness

                                                3N = quantitative

                                               

                                                4¨, 4©, 4ª, = exclusion bw

 

                                    3§ = ¨ transfer then

                                                3©,3ª = shortness

                                                3NT = quantitative

                                                4§ = shortness

                                               

                                                4©, 4ª, 5§ = exclusion bw

 

                        3¨, 3©, 3ª, 3NT = 4441 (each bid shows suit below singleton NT = ¨)

 

Interference over 2¨

            After overcall, x = negative with values to accept 3NT (Pass with 0 count)

                        Opener reopens with x on correct shapes, reopens with 2NT on absolute maximums , other reopenings show ♦ force

After 2© or 2ª overcall 2NT, 3§, 3¨, 3© = transfersohl as after 1NT opening

 

 

GOOD BAD 2NT

Occurs when responder has bid (or made negative X) at one level  showing some values and 4th hand bids 2 of something higher than openers suit

 

OVER OPPONENTS 1NT

            2§ = both majors

            2¨ = major one suiter

                        2NT by advancer asks whether overcaller has a max or min

                                    3♣ by overcaller = min

                                    3♦ = xfer to ♥ with max

                                    3♥ = xfer to ♠ with max

                        3♣ asks opener to xfer to his major

                        3♦ = invitational values for both majors

                        3♥ = preemptive pass or correct

            2© = © + minor

            2♠ = ♠ + minor

double forcing 2♣ (advancer bids 2♣ with no interest in overcallers major, bids 2♦ to ask opener to bid major, may have to play 3♣ instead of 2♣) followed by

            pass = ♣ one suiter

2♦ =one suiter

2♥ = canapé with longer minor

2♠ = canapé with longer minor

OVER OPPONENTS 1NT OVERCALL (MINOR)

After a minor suit opening and a1NT overcall by opponent then

2§ = TO for majors 2¨ = major one suiter 2M = Major and minor

 

Same applies after

            (1m) P (1NT)

            (1m) P (1NT) P (P)

            1m (1NT) , but

            *double has normal meaning in these auctions

 

 

2NT AND ROMAN JUMPS OVER OPPONENTS WEAK 2

After a weak 2 in ¨

(2¨) – 2NT – (P) then

            3§ = stayman (with smolen continuation)

            3¨= © transfer

            3© = ª transfer

            3ª = § transfer

 

            Roman Jumps (Forcing)

                        4♣ = ♣ and ♥

                        4♦ =  ♣ and ♠

Cue bid = both majors

                       

 

After a weak 2 in ©

(2©) – 2NT – (P) then

            3§ = transfer to ¨ then

                        3ª = very weak to play

                        3© = balanced stayman

                        3NT = ¨ suit slam try

            3¨ = ª transfer with at least invitational values

            3© = stayman unbalanced

            3ª = § transfer

 

            Roman Jumps (Forcing)

                        4♣ = ♣ and

                        4♦ =  ♦ and

Cue bid = one suiter

 

 

After a weak 2 in ª

(2ª) – 2NT – (P) then

            3§ = transfer to ¨ then

                        3© = very weak to play

                        3ª = balanced stayman

                        3NT = ¨ suit slam try

            3¨ = © transfer with at least invitational values

            3© = § transfer

3ª = stayman unbalanced

 

Roman Jumps (Forcing)

                        4♣ = ♣ and

                        4♦ =  ♦ and

Cue bid = one suiter

 

(2¨) – P – P - 2NT then

            3§ = stayman (with smolen continuation)

            3¨= © transfer

            3© = ª transfer

            3ª = § transfer

 

3NT OVERCALL     

(3any) – 3NT

            4§ asks

                        4¨ = long suit type overcall

                        4© (15 – 17). 4ª (18-19), 4NT (20 +) = quantitative

            4¨,4© = transfer if possible    

            4ª = both minors or other minor depending on opponents suit

 

 

VS WEAK NT           

Weak NTs are defined as point ranges less than 14-16.  2§ = TO for majors 2¨ = major one suiter 2M = Major and minor

When we double, if responder runs to a suit then double by advancer is TO. Pass by advancer is forcing and double by opener is TO.

 

            If we double a wk NT it creates a force through 2©

            Advancers double is TO

 

            Doubles of stayman and transfers are card showing

 

.

DRURY

2 of major rebid negative.  2© rebid after ª opening is forcing

Pas - 1©/ª

2§ = 9-11 3+©/ª

Pas – 1/

2 - 2♦ = ambigiuos

            2/ = min.

            2 over 1 = nat.+

            2NT = slamish

                        3♣ = min with 3 trump

                        3♦ = unbalanced min with 3 trump (real asks singleton)

                        3♥ = side suit (with 3 trump) relay asks suit

                        3♠ = controlful flat hand

                        3NT = extra length

                        4 level = splinter (♥ =♠)

pas - 1©

2ª = 5-5 m’s 9-11

2NT = 4+© and sing.

3§ = nat.6+§  9-11

3¨ = mixed

3© = pre.

3ª = 5+© and singl.

3NT/4§/4¨ = 5+ © and void ª/§/¨

 

1430 KEY CARD IN MAJORS

After a queen ask, sign off without queen of trump or show cheapest king.  5NT acts as replacement to show king of relay suit.

5NT direct response to bW =  2 + useful void

Jump to 6§ = 1+ useful void jump in void if possible (6♥ = ♠ in ♥ auction)

 

EXCLUSION BLACKWOOD.

0 or 4,1,2,3 straight up the line key cards.  No queen asks

 

REDWOOD

We raise from 2 -3 of our minor (4 red or 4♠ if ♥ already natural)

We jump rebid our minor

1NT followed by minor +1

4N rebids after ask are to play.

5¨ over §s and 5© over ¨s are grand trys.  Show cheapest king or sign off with no kings.  5NT =king of relay suit.

 

GRAND SLAM FORCE

is established by jumping to 1 over the trump suit.  Responses are

1st step= 1 honor,

2nd step = 1 High honor (A or K) + extra length

3rd step = 2 honors

4th step = no honors (return to trump suit)

higher = 3 honors

 

 

TO DOUBLE OVER WEAK 2

(2¨) – X  - P -

            2NT = lebensohl for ♣

                        followed by major = invitational

                        followed by q = at least 1 major and stopper

                        followed by 3NT = one stopper

            3♦ = both majors no stopper

            Jump to 3M = forcing

            Jump to 3NT = confidence

 

(2©) – X – P-

            2NT = choice of minor lebensohl

                        or if followed by Q bid = other major + stopper

                        or if followed by 3NT = one stopper

                        or if followed by 3ª = invitational

            3§ = clubs extended  HCP range

            3¨ = natural constructive

            3© = directionless force

            3ª = forcing

            3NT = confidence

 

(2ª) – X – P –

            2NT = choice of minor lebensohl

                        or if followed by Q bid = stopper + ♥s

                        or if followed by 3NT = one stopper

                        or if followed by 3© = weak

            3§ = clubs extended  HCP range

            3¨ = natural constructive

            3© = natural constructive

            3ª = other major

            3NT = confidence

 

MICHAELS’S CUE BID

            Michael’s Cue Bid

            1M – 2M

                        2NT = asks minor some values            

3♣ = hopeless hand pass or correct                 

3♦ = invitational in our major

 

            1m – 2m

                        2NT = range ask

                                    3♣ = worst values

                                    3♦ = medium values

                                    3♥ =56xy

                                    3♠ = 65xy

                                    3NT = maximum

                        3♣ = invitational in ♥

                        3♦ = invitational in ♠

(1m) P (1M) 2m= Michaels

(1♣) P (1♦) 2♣ = Michaels

                    2♦ = natural

 

 

 

NAMYATS

4§ = strong 4© opening, 4¨ = strong 4ª opening  Provisions: suit always headed by AK or better but not 7 solid and out (see Sharrif 3¨ opening)

                                                                                    can contain an outside ace

 

4§-4¨ = slam try with 1 or 3 key cards

                        opener signs off with ony 2 (those being the AK of trump)

                        opener cues an outside ace, 4NT = replacement for ª ace to allow…

                        4ª = opener announces an outside void.  4NT asks void

4¨-4©= slam try with 1 or 3 key cards

                        opener signs off with ony 2 (those being the AK of trump)

                        opener cues an outside ace

                        4NT = opener announces an outside void.  5§ asks void

4§ -4NT = 2 key card slam try no fast losers at least 2 small trump

           

4¨ - 4NT = 2 key card slam try no fast losers at least 2 small trump

 

4§ - 4ª,5§,5¨ = 2 key card slam try with fast losers in bid suit (denial cue bid)

 

4¨ - 5§,5¨, 5© = 2 key card slam try with fast losers in bid suit (denial cue bid)

 

4§-5©= 2 key card slam try no fast losers singleton or void in trump

 

4¨-5ª= 2 key card slam try no fast losers singleton or void in trump

 

 

 

ADVANCERS ACTIONS (after 1 level overcall)

New suits by advancer at 1 level =  forcing

2 level new suit by advancer  = non forcing

jump in new suit by advancer = excellent hand

Jump q’s by advancer = mixed raise

Jump raise by advancer = weak

 

RETRANSFER AFTER 1NT or 2NT REBID

1.         1§  - (1¨) – x –( p )

1NT- ( p  ) - 2§ = nat NF

                     2¨ = TR ©

                     2© = TR 4ª

                     2ª = cue bid (kolor wroga )

                     3¨ = 4414 GF

 

1.1       1§  - (1¨) – x –( p )

2NT- ( p  ) - 3§ = nat GF

                     3¨ = TR ©

                     3© = TR 4ª

                     3ª =  4414

2.         1§  - (1¨) – 1© –( p )

1NT- ( p  ) - 2§ = nat NF

                     2¨ = TR 4+©

                     2© = TR ª

                     2ª = cue bid (kolor wroga )

 

2.1       1§  - (1¨) – 1©–( p )

2NT- ( p  ) - 3§ = nat GF

                     3¨ = TR 4+©

                     3© = TR ª

                                 3ª = 4315

 3.        1§  - (1©) – x –( p )

1NT- ( p  ) - 2§ = nat NF

                     2¨ = nat NF

                                 2© = TR ª

                     2ª = cue bid (kolor wroga )

                     3© = 4144 GF

3.1       1§  - (1©) – x –( p )

2NT- ( p  ) - 3§ = nat

                     3¨ = nat

                                 3© = TR ª

                     3ª = 4144 (4135)

4.        1¨  - (1©) – x –( p )

           1NT- ( p  ) - 2§ = nat NF

                     2¨ = nat NF

                                 2© = TR ª

                     2ª = cue bid (kolor wroga )

4.1       1¨  - (1©) – x –( p )

2NT- ( p  ) - 3§ = nat

                     3¨ = nat

                                 3© = TR ª

                     3ª = 4144 (4135)

 

REVERSES

After a 2 level reverse 4th suit or 2ª whichever is cheaper is forcing but responder might pass openers rebid.

If opener has a game force he should not rebid his minor or 2NT.

Jumps to 3NT by responder show 10-12.

           

1M – 1NT – 2M – preference to minor = non force

                               4th suit = force im openers minor

 

1♣ - 1♠ - 2♥ - 2♠ - 3♥ = not necessarily 6/5 (opener would pull 3NT with good 6/5)

                                       in ♦ reverse auction, opener may have to guess how to rebid

 

 

OVER PENALTY X OF 1NT

After direct X,Stayman and major suit transfer are on. Redouble asks opener to bid 2§.

Same applies after 1NT overcall of a minor, but

 

(1♥) 1NT (X) XX = minor one suiter

                        2C = C + another

                        2D = D + S

                        2H = xfer

           

(1) 1NT (X) XX = minor one suiter

                        2C = C + another

                        2D = D + H

                        2H = natural

 

           

1NT (P) P (X)

P      (P) XX = minor one suiter

                        2C = C + another

                        2D = D + another

                        2H = H + S

 

SANDWHICH AUCTIONS

1NT sandwhich overcall = natural (use stayman and transfer including to responders major)

After (1 - P - (1) – 1NT

            2 = ,  2♦ = ♦ ,2 = transfer ,2 = q bid, 2NT natural, 3 minor = invitational

DON’T runouts over penalty doubles

 

2 of RHO suit = natural

2 of openers suit = michael’s

 

 

BALANCING NT

After 1 of a minor P P, 1NT = 11-14. 

After 1 of a major P P, 1NT = 10-16

If responder bids 2§, the one no trumper

bids at the 2 level with 10-12

bids 2NT with 13,14 followed by stayman  

bids at the 3 level with 15-16

 

 

SHARRIF 3♦ OPENING

A 3¨ opening shows a seven card solid suit with no entries.

            3© by responder is pass or correct

            3ª by responder is game force then

                        opener bids suit below his suit 3NT = §, 4§ = ¨ 4¨ = © 4© =ª

 

 

 SUPPORT X

Standard support double sequences are on.  They include after a TO double as well as overcall by openers LHO.

Double of a “sandwich” NT is   support

Double of a strong  NT overcall is   not support

If 4th hand q bids or bids a new suit support x is on

Support redoubles are on

 

UNUSUAL VS UNUSUAL

Standard unusual vs unusual. When opponent makes an artificial 2 suited call with suits known,

a cue of their lower suit shows limit plus values in our corresponding lower suit.

The same is true of their higher suit.  Double of their artificial bid shows defense against one or both of their suits. 

Other calls and raises are competitive or to play.

Exception 1© -(2NT) - 3¨ = to play in ª to allow opener © rebid. 3ª = force in this auction

 

 

AFTER DON’T DOUBLE

 redouble is penalty.  System on

After Capaletti 2§ double = stayman other system on

            If responder passes and then doubles it is Take out

            If opener doubles 2¨ by advancer then he shows agenerally “good” NT inviting responder to act

 

WEAK 2♥ AND WEAK 2♠

            Standard treatment.  Reasonably good 6 card suits. 2NT asks feature.  New suit forcing. 

If opener jumps to 4§ or 4¨ after 2NT he shows 6-4

 

After opponents TO X “McCabe” is on.  Responder makes a lead directional call or bids 2NT to run.

 

 

           

TRANSFERS OVER OPP TO X

1©       (X)       1ª = nat

                        INT = §

                        2§ = ¨

                        2¨ =  © constructive

                        2© = raise 0-6 HCP

1ª       (X)       INT = §

                        2§ = ¨

                        2¨ =  ©

                        2© = ª constructive

2ª = raise 0-6 HCP

 

1§ -  X -         1♦(4 or 5 pieces),2♦ (6 pieces weak or strong),3♦ (invitational 6+) = ♥ transfers,

1♥(4 or 5 pieces), 2(6 pieces weak or strong),3(invitational 6+)  = ♠ transfers,

1♠ = NT transfer (could be prelude to ♦ )

2 = limit raise in

2NT = weak club raise

3 = mixed

 

1¨ -  X -          no transfers

3 = limit in minor

            2NT = weak jump raise in ♦

 

After opponents neg x transfers are on from 1NT through 2♥

            Immediate raises to 2 of major = preemptive

Xfer to 2M = constructive

 

TRANSFERS AFTER 1¨ OVERCALL

1§ - ( 1¨ ) – x   = 4-5©

                     1© = 4-5ª

                     1ª = tr®NT

                     1NT = nat

                     2§ = NF

                     2¨ = 6© wk or GF

                     2© = 6ª wk or GF

                     2ª = § inv.+

                     2NT = nat inv.

                     3§ =§ pre

                     3♦ = 6+♥ inv.

                     3© = 6+♠ inv

                     3ª = 0-1♦ splinter

                    

 

TRANSFERS AFTER 1© OVERCALL

1§ - ( 1© ) –x = 4-5♠

                     1ª ® a) NT

                                b) ♦ NF

                     1NT = nat

                     2§ = nat

                     2¨ = ♦ inv.+

                     2© = 6+ª wk or GF

                     2ª = §inv.+

                     2NT = nat

                     3§ = 6+§ inv

                     3¨ = 6+¨ inv

                     3© = 6+♠ inv

                     3ª = 0-1♥ splinter

 

After 1¨ (1©)  then

            x = ª transfer (with as few as 4 cards), 1ª = NT transfer (responder may not intend to play NT)

            1NT Natural

 

 

After 1§ (1¨)  then

            2¨ = 6 card heart suit, 2©= six card spade suit 2ª = limit raise in §

After 1§ (1©)

            2© = six card spade suit, 2ª = limit raise in §

After 1¨ (1©)  then

            2© = six card spade suit, 2ª = limit raise in ¨

 

JUMP RAISE IN COMP

Jump raises to 3 level in competition could be  “weak” or “mixed” depending on colors and position (in other words extended HCP range 0 – 8 or so)

 

JUMP Q BIDS

Jump q in overcallers suit after major opening is splinter

Jump q in    after minor opening is 3NT transfer

Direct jump q in minor = natural

Direct jump q in major = stopper ask

Jump q by advancer = mixed raise

Indirect jump q in minor = natural

Indirect jump q in major = natural

(1M) 2m (P) 3M = mixed

(1♠) 2♥ (P) 3♠ = splinter

 

FIT SHOWING JUMPS

Fit showing jumps in comp by passed hands

            After major opening

3♣ = clubs

                        2NT = fit jump wuth 

Passed hand jumps to game are fit showing

Jumps to 4 of minor by unpassed after major opening

 

TRANSFER AFTER OPPONENTS NEG X (not ♦ overcall)

After opponents neg x transfers are on from 1NT through 2♥

Immediate raises to 2 of major = preemptive

Xfer to 2M = constructive

 

DEFENSIVE CARDING     

Ace from AK vs suit but;

            A from AK when we pass out a weak two bid or lower

            In preemptive auctions higher than above leadK

            At 5 level no matter what lead K

            When partner of a TO dobler is on lead lead K

Roman mud (2nd highest) throughout (opening lead and middle of hand)

4th best with honor

Smith Echo

J, 10, 9 = 0 or 2 only during hand

K from AK then shift to another suit = singleton in shift suit

Odd even first discard

Regular count and attitude

Vs NT K asks unblock Q asks attitude

Lead 9 from honor 98 ( lead 8 from 98XX no honor)

Attitude in general at trick 1

            If visible singleton suit preference (no presumed singletons)

            If 3rd hand is known to have length in suit then middle is encouraging and high low is suit preference

In other situations where 3 way signals are available then suit preference is on

                       

 

 

 

 

 

 

 

SPECIAL AUCTIONS         

 

 

double of splinter bid = sacrifice oriented nv vs v otherwise lead directional for suit below splinter suit

 

we open bidding (overcall) 3 level jump shift (not defined as conventional) = excellent one suiter eg; 1♠ (2♣) 3♦*

 

Vs polish club 2♣ = natural 2♦ = Michaels

 

Vs strong club X = majors 1NT = minors

 

Vs precision ♦ (short) -2♦ = michaels

 

Opponent overcalls our NT with 2♦ showing 1 major, then X = negative of ♥ and pass followed by X = negative of , direct 2 and 2 to play

We make a TO X  and opponent bids then

            X = penalty if their call was a major

            X = responsive if their call was a minor

            X = suit showing if their call was a transfer

            X = suit showing if their call was artificial raise

            2NT = better minor lebensohl over 2 of their suit or artificial raise

 

 

Super accepts of major suit transfers over 2NT are concentration showing (3NT shows concentration in transfer suit )

 

Handling 1435 and 1453 non reversible minimums

            Do not rebid 1NT with small singleton

            With singleton honor ok to rebid 1NT

            With 1453 rebidding 2♣ on tripleton is acceptable

            With 1435 (worst case) rebidding 2♣ on 5 is acceptable with reasonable suit otherwise “guess what to do”

 

 

1M (simple overcall) q = limit exactly

                               2NT = forcing raise in major

 

responder bids new suit in competition at three level = non forcing

 

1any – 4NT = straight aces

 

 

 

 

Text Box: 1♥ - 1♠
3♠ - 4♣ = ♠ raise

1♠ - 1NT
3♠ - 4♣ = ♠ raise

1♠ - 1NT
3♥ - 4♣ = ♥ raise

1♠ - 1NT
3♣ - 3♦
3♥ - 4♣ = ♥ raise

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Text Box: 1NT (P) 2♣ (2M)
P      (P) X = penalty but

1NT (P) 2♣ (2♦)
P      (P) X = TO

1NT (P) 2♣ (2 any)
X = penalty

 

 

 

 

 

 

 

 

 

 

Text Box: (1♥)  1♠  (2♥) 
	x= limit raise in ♠ (3♥ shows 4 trump)
	2NT = minors

(1♠)  2♥  (2♠)
	 x= limit raise in ♥
	2NT = minors

 

 

 

 

Text Box: (1♦) 1♠ (P) 2♦
(P)   2♥ = last train

 

 

 

 

Text Box: (1♠) x (4♠) 
	5♥ = slam possible
	4NT followed by 5 ♥ = to play
	(also applies in other auctions where we have made TO X and they bid to 4♠)

 

 

 

 

 

 

 

Text Box: 1♥ (1♠) 3♠ = splinter
	 4♣, 4♦ = fit showing (in comp only splinter in opp suit)

 

Text Box: 1m (1♠) 3♠ = 3NT transfer

 

 

 

Text Box: 1♣ (P) 1♥ (P) 
1♠ (P) 3♦* = forcing

1♥ (P) 1♠ (P) 
2♣ (P) 3♦* = weak

1♦ (P) 1♥ (P) 
1♠ (P) 3♣* = weak

 

 

 

 

 

 

 

 

 

 

Text Box: 1♣,♦ (P) 1♥ (1♠)
1NT = good weak nt

 

 

 

 

Text Box: 1♣,♦ (P) 1♥ (1♠)
P       (P)  Q = game force
	    Our minor to play
	     Other minor = invitational

 

 

 

 

 

TO DISCUSS;

Intermediate jump overcall Vul vs Non vul

Balancing after 1NT rebid by opponent

        Vs 15-17 1NT rebid

Flannery defense

Defense against short diamond openings

4th suit double

Balancing auctions

xx of 3NT in comp

Penalty passes of xx

3NT non serious sequences

Responding to 1nt sandwhich overcalls

Last train

Continuations after responder shows second suit after 1NT opening

♥ raises after 1♠ (P) 1NT (P) 2♥

1NT (P) 5NT, 5♠ etc

multiple game tries available in comp

2 suited balancing auctions

continuations after 1m – 2NT (forcing)

 

 

glens notes

michaels forcing or not you choose.

intermediate akj10xx-aqx-xx-xx             min

new minor 5plus plus 4 card major

suit below  except at fav                          eg x of clubs you want spade lead

natural minor asks for stopper over major

x=strong nt 2h-takeout 2nt-tricks then           3c pc  spades=natural

1d-2d natural 2h-michaels

1d-1h-1s-x clubs h tolerance

xof 3nt needs to be discussed
not at one level over their suit if p would be for penalty 2h-p-p-x  xx-p =penalty

balancing nt=11-16 needs to be discussed

3nt=non serious whenever we have an 8 card fit and nt wasnt bid naturally before over 3h-in heart auctions 3s-non serious 3nt-s control

over sandwich system on transfer into their suit natural unless they promised 5

all jumps by ph fit except 1major 3c natural others to be discussed after overcall nat if new suit nf if new suit forcing can be fit

also reverse lebensohl

need to discuss weak nt defense