2 1♣
Opening
5 1♦ and 1NT Opening
10 2NT OPENING XFER PREEMPT TO ♦
AFTER 1NT OVERCALL OF A MAJOR
TWO WAY CHECKBACK
2/1 COMPLETE GAME FORCE
11 GAME TRIES
FOURTH SUIT
12 1♥ OPENINGS
13 1♠ OPENINGS
14 JACOBY 2NT
16 2♣ OPENINGS
18 2♦ OPENINGS
19 GOOD BAD 2NT
OVER OPPONENTS 1NT
OVER
OPPONENTS 1NT OVERCALL (MINOR)
20 2NT AND ROMAN JUMPS OVER OPPONENTS WEAK 2
21 3NT OVERCALL
VS WEAK NT
DRURY
1430
KEY CARD IN MAJORS
EXCLUSION BLACKWOOD
22 GRAND SLAM FORCE
TO DOUBLE OVER WEAK 2
23 MICHAELS’S CUE BID
NAMYATS
ADVANCERS ACTIONS (after 1 level overcall)
24 RETRANSFER AFTER 1NT or 2NT REBID
25 REVERSES
OVER PENALTY X OF 1NT
26 SANDWHICH AUCTIONS
BALANCING NT
SHARRIF 3♦ OPENING
SUPPORT X
UNUSUAL
VS UNUSUAL
27 AFTER DON’T DOUBLE
WEAK 2♥ AND WEAK 2♠
TRANSFERS OVER OPP TO X
28 TRANSFERS AFTER 1¨ OVERCALL
TRANSFERS AFTER 1© OVERCALL
JUMP RAISE IN COMP
29 JUMP Q BIDS
FIT SHOWING JUMPS
TRANSFER AFTER OPPONENTS NEG X (not ♦ overcall)
DEFENSIVE CARDING
30 SPECIAL AUCTIONS
2♣ = 4+♣ GF
2♦ = 4+♣ exactly inv. (balanced )
2♥ = 5+♥ and 4♠ 6-9PC
2NT = forcing
responder bids out shape
3♣ = non force
2♠ = 4+♣ weakest raise or strong splinter
2NT = forcing able to accept game opposite some weak jump raises
responder shows singleton at 3 level signs off or bids 3NT with minimums
2NT = forcing
3♣ = mixed raise
3♦/♥/♠ = 9-11(12) 0-1♦/♥/♠ ® now 4♣ to play
4♣ = pre.
4♦ = ♣ RKCB
4♥/♠ = to play
1§ - 1¨ could be directionless type hand with no major ie 3 card suit.
1§ - 1© - 3¨= Jump reverse to 3¨ shows unbalanced 4 card © raise with minimum opening bid and not a high degree of wastage.
Singleton is unknown, opener might also be 22 with minimal wastage 3♠ asks singleton ,1st step = 22 then singletons. Could also be 5 level splinter.
1§ - 1© - 3© = Full value non forcing raise without large degree of duplication. 3♠ by responder is ask - no singleton (4432 18 count), 2/2, singleton lower , singleton higher.
1§ - 1© - 3ª = Average 4 level splinter in either ª or ¨. 3NT asks, 4♣ = ¨ singleton,
4♦ = ª singleton.
1§ - 1© - 3NT = Solid § 17-20
1§ - 1© - 4§ = Balanced 4 level raise. Responder bids 4¨ with fitting and or limit values inviting opener to continue.
1§ - 1© - 4¨ = 4 level © raise with 6 or 7 card § suit.
1§ - 1© - 4© = Distributional raise with minimum opening bid (usually 11 cards in 2 suits)
1§ - 1ª -3¨ = Jump reverse to 3¨ shows unbalanced 4 card ª raise with minimum opening bid and not a high degree of wastage.
Opener has singleton ♦ or 22 with minimal wastage. Could also be 5 level splinter. Relay asks
1§ - 1ª - 3© = Jump reverse to 3© shows unbalanced 4 card ª raise with minimum opening bid and not a high degree of wastage.
Singleton is known. Could also be 5 level splinter
1§ - 1ª - 3ª = Full value non forcing raise without large degree of duplication. 3NT by responder is shape ask then, no singleton (4432 18 count), 2/2, singleton lower , singleton higher. 4 level cue bids by responder are ?.
1§ - 1ª - 3NT = Solid § 17-20
1§ - 1ª - 4§= Average 4 level splinter in either ¨ or ©. 4¨ asks, 4© = ♦ singleton, 4ª = ♥ singleton.
1§ - 1ª - 4¨ = Balanced 4 level raise. Responder bids 4© with fitting and or limit values inviting opener to continue.
1§ - 1ª - 4©= 4 level ª raise with solid 6 or 7 card § suit
1§ - 1ª - 4ª = Distributional raise with minimum opening bid. (usually 11 cards in 2 suits)
1♣,1♦ (P) 1♥ (P)
2♥ 2♠ = asking (responder must use this checkback when holding only 4 trumps , bidding at 3 level promises 5 trumps by responder)
2NT = semi natural 3 trump raise no singletons
3♣ or 3♦ to play
3♣ = 3 trump raise minimum unbalanced (responder could pass 3♣)
3♦ relay asks shortness in ♣ auction (to play in ♦ auction) 3♥ = relay in ♦ auction
3♦ = 3 trump raise max unbalanced
3♥ relay asks shortness
3♥ = to play 4 trumps
3♠ = 3
trump max balanced
3NT = ♠
splinter
2NT also forcing over 2♥
1♣,1♦ (P) 1♠ (P)
2♠ 2NT = asking (responder
must use this checkback when holding only 4 trumps ,
bidding at 3 level promises 5 trumps by responder)
3♣ = 3 trump
raise minimum balanced
(responder could pass 3♣ or correct to 3♦ in ♦ auction)
3♦ = 3 trump raise minimum unbalanced 3♥ asks singletom
3♥ = 3 trump raise maximum unbalanced relay asks singleton (whenever max is shown relay asks)
3♠ = 4 card support
3NT = 3 trump raise max balanced
1§ - 1NT - 3¨ = 3316 strong
3© = 3136
3ª = 1336
4♣ non forcing
1§ - 2NT
3§ = forcing to 5§ if NT unplayable
3¨ = natural
3© = singleton
3ª = singleton
4¨=
4© = Texas 5xy6
1§ - 1¨
2NT - 3§ = relay to 3¨
3¨ = 5+¨ bal
3© = 4♠ 11+PC
3ª = 4♥ 11+PC
4§ = §RKCB
4¨ = ¨RKCB
4©/ª = exclusion §
1§ - 1¨
2NT - 3§
3¨ - 3© = 0-1©
3ª = 0-1ª
3NT = § mild slam try
4§ = § slam try
4©/ª = exclusion ¨
2NT JUMP SHIFT OVER 1§, 1♦
- 1♥
1§ - 1♥
2NT 3§ = shows openers minor
3¨ forces 3© (in © auction)
3NT = natural choice of game
3♠ asks specifically for 3 trumps
3© = spades
4-4 or 4-5 (guarantees 4 ª’s)
opener rebids at 4 level with 4
card ª suit,
opener bids 3ª with 3 card © support
opener bids 3NT without 3 card © support
3♠ = other minor
in ♦ auction responder tends to be canapé in black suits
in ♣ auction responder is generally 5/5 in pointed suits
2NT JUMP SHIFT OVER 1§,1♦
- 1♠
1§
- 1♠
2NT 3§ = shows openers minor
3¨ = checkback, bid 3 card ª support first, bid 3© with 3 or 4 ©’s then responder bids 3ª with 4 ©’s
3♥ = spade transfer
3♠ = other minor
2♣ = 4+♣ GF
2♦ = 4+♦¨ inverted
2♥ = 5+♠ and 4+♥ 6-9PC
2NT = forcing
responder bids out shape
3♣ = directionless force
3♦ = negative
2♠ = 4+♦ weakest raise or strong splinter
2NT = forcing
3♣ = 6+♣ inv.
3♦ = mixed raise
3/♥/♠ = 9-11(12) 0-1/♥/♠ ® now 4♦ to play
4♣ = ♦RKCB
4♦ = pre
4♥/♠ = to play
1¨ - 1NT – 3§ = strong jump shift natural
3© = 3163 strong jump shift values
3ª = 1363 strong jump shift values
4♦ non
forcing
1¨ - 2NT - 3§ = forcing to game
3¨ = forcing to game
3© = singleton
3ª= singleton
4§ = singleton
4¨ = Texas to ©
4© = Texas to ª
1NT OPENINGS
1N- 2♣
2♦- 2♥ = crawling stayman
2♠
= invitational distributional playable only in ♠ (also 1N - 2♣ - 2♥
-2♠*)
4♣ =
quantitative with major and 4 card minor
4♦, 4♥ = texas
1N- 2♣
2M- 3 other major = force
relay asks shortness void step first
4♣
= balanced slam try in opener’s major
4♦
= ♣ + other major
4 other
major = ♦ + major
1N-2D opener generally bids 2H. The only way to super accept H is to bid 2S.
1N 2D 2H 2S=relay forces 2N then:
3C=4441.
3D=4414.
3H=5/5/majors
invitational.
3S=5/5
majors force.
3NT=5/5 majors but also minor suit stoppers
4C or 4D = fragment (and void in 4th suit)
1N 2D 2H 2N=natural,
opener can bid 3C, 3D to further game try.
1N 2D 2H 3C,3D=natural
force does not promise slamish values.
1N 2D 2H 3S=long H forcing. 3N asks singleton responder then shows singletons at 4 level (no void step available)
1N 2D 2H 3N=natural
1N 2D 2H 4C=slam try no shortness, opener bids 4♦ last train
1N 2D 2H 4D=
1N 2D 2H 4N=quantitative
1N 2D 2S Only heart super
accept. Responder bids 2N with heart
length. All other responder bids shown hand types of
relay above.
1N 2H 2S 2N=natural,
opener may bid 3C,3D or 3H to re game try
1N 2H 2S 3C,3D=natural
force not necessarily slammish
1N 2H 2S 3H= unbalanced force with long spades. Opener rebids 3S. Res bids 3N to show void (opener relays with 4C to find void 4D=C 4H=D 4S=H) or shows singleton 4C=C 4D=D 4H=H
1N 2H 2S 3S=natural
1N 2H 2S 3N=natural
1N 2H 2S 4C= slam try no shortness,
1N 2H 2S 4D=
1N 2H 2S 4H=
1N 2H 2S 4S=
slam try weaker trump no shortness
1N 2H 2S 4N=quantitative
1N 2H 2S 5N=quantitative
Super Acceptances show 4 trump
1N 2H 2N Super
accept with H doubleton. 3H=retransfer
1N 2H 3C Super
accept with C doubleton. 3H=retransfer
1N 2H 3D Superaccept with D doubleton. 3H=retransfer
1N 2H 3S Superaccept with 4 trump good values
1N – 2N
– 3C = don’t like D
1N – 2N
– 3D = like D
1N – 2N
– 3C - 3D to play
1N – 2N
– 3C or 3D – 3H = shortness
1N – 2N
– 3C or 3D – 3S = shortness
1N – 2N
– 3C or 3D – 4C = shortness
1N – 2N
– 3C or 3D – 4D =
1N – 2N
– 3C or 3D – 4H, 4S, 5C =
exclusion bw
OPTIONAL:
1NT - 2ª =
either clubs or 2nt raise
opener cannot bid 3§
without maximum
allowing responder to guarantee a
major with stayman or
acceptance as follows when not using this option
(1N
– 2S – 2N = “don’t like clubs”
1N –
2S - 3C = “like clubs”)
1N – 2S
– 2N - 3C to play
1N – 2S
– 2N or 3C– 3D*= either short D or mild
quantitative raise/ 3H asks/ 3S = short D, 3N = mild quantitative raise
1N – 2S
– 2N or 3C – 3H, 3S = shortness
1N – 2S
– 2N or 3C – 4C = 1430 redwood
1N – 2S
– 2N or 3C – 4D, 4H, 4S = exclusion bw
1N – 2S
– 2N or 3C– 4N = full quantitative
1N 3C 3D asks res to bid 3H with 31xy,
bid 3S 13xy, bid 3NT with 22xy
Res may bid higher with quantitative values (not res 3NT with 13xy).
1N 3C 3H natural
1N 3C 3S natural
1N 3C 3N to play
.
1NT - 3¨
3©, 3ª = concentration
4§, 4¨ = not redwood, slot bid by responder shows interest
1N 3D 3N To play
1N 3H 3S natural,
1N 3H 3N Natural
1N 3♠
4♣ = slam try any suit relay asks suit
4♦ = xfer to hearts poor hand
4♥ = excellent hearts (5 card suit)
1N 4N = 3343
or 3334
1N 4♠ = 44 minors
1N 4♣ = gerber
TRANSFERSOHL
(2§) x = stayman all other system on
(2¨) 2NT = xfer to §,
3♥ = ♠
3♠ = ♥ canapes
3♣ = stayman (unbalanced),
3¨= transfer to ♥, 3© = transfer to ª,
3♠ = HCP to play 3NT no stopper
(2♥) 2NT = xfer to § (correction to 3 ♦ = to play),
3♥ =
♠ canapé
3♠
= q bid
3§ = xfer to ¨ (invitational values)
3¨ = xfer to ♠(invitational values, opener can Q ♥ with acceptance and choice of game),
3♥ Q bid = stayman (unbalanced),
3♠ = HCP to play 3NT both minors
(2♠) 2NT = xfer to §(correction to 3 of red suit = to play),
3§ = xfer to ¨(invitational values) ,
3¨ = xfer to ♥(invitational values, opener can Q ♠ with acceptance and choice of game),
3♠ Q bid = stayman (unbalanced),
3♥ = HCP to play 3NT both minors
Jumps to 3NT to play
HIGHER INTERVENTION OVER 1NT
3¨ = © inv +
3© = ª inv +
3NT = 5-5 M’s game
4§ = 5-5 M’s slam.
4♦,4♥ = texas
2. 1NT – ( 3§ ) - 3¨ = © inv +
3© = ª inv +
3♠ = ♦
3NT = SO
4§ = 5-5 M’s
4♦,4♥ = texas
3ª = © GF
3NT =
SO
4§ = M’s
4♦,4♥ = texas
(no way to show ♣)
4♦,4♥ = texas
4♣ = ♦
4♠ = ♣
4NT =
minors
Texas on over interference through 4♣
1N – 4D – 4H -4S = exclusion bw, 4N = 1430 bw, 5C,5D = exclusion bw
1N- 4H – 4S – 4N = 1430 bw 5C, 5D, 5H = exclusion bw
OPPONENT DOUBLES STAYMAN
1NT (P) 2♣ (X)
XX = business (with 4 trump , with 5 trump pass and hope for xx)
2♦ = no major with ♣ stopper
2♥ = ♥ + ♣ stopper
2♠ = ♠ + ♣ stopper
Pass = no ♣ stopper
1NT (P) 2♣ (X) P (P) XX (P)
2♦ = no major, no stopper
2♥ = ♠
2♠ = ♥
2NT = both majors
3♣ = slam try in ♥
3♦ = retransfer
3♦ = slam try in ♠
3♥ = retransfer
1NT (P) 2♣ (X) P (P)
2♦,2♥ = normal weak
2♠ = invitational only in ♠
3♣ = 3 suiter with void
3♦ = ♦ and major void in ♣
3♥ = reverse smolen with ♣ void
3♠ = reverse smolen with ♣ void
4 major to play
OPPONENT DOUBLES TRANSFER
If opponent doubles a major suit transfer,
XX = business
accept
shows fit, + stopper in opponents suit
pass shows no stopper in opponents suit and or doubleton in major
xx by responder = retransfer (in ♥ auction responder must xx with 4441 etc)
If responder bids new suit it is forcing.
After XX retransfer then if responder bids new suit it is non forcing
If responder accepts his own transfer it is invitational
If responder jumps and accepts his own transfer it is forcing
2NT OPENING XFER PREEMPT TO ♦
2NT – 3§ asks, opener bids better major or rebids 3¨ with minimum
2NT - 3¨ = negative
AFTER 1NT OVERCALL OF A MAJOR
After a 1NT overcall of a major
2♣ = ♦ transfer
2♦ = transfer to other major
Q bid = stayman
2♥ = ♣ transfer (in ♠ auction)
2♠ = ♣ transfer (in ♥ auction)
2NT
by opener = doesn’t like ♣
3♣
by opener = likes ♣
3♣,3♦ = front of card
2/1 COMPLETE GAME FORCE
2/1s are completely game forcing
Rebid major with minimum (even with only 5 cards)
Opener,s jump rebid shows solid suit with extras
Opener’s jump shift to 3 level = extra value 2 suiter
Opener’s raise of responders minor shows 4 card support
Openers jump to 4 level shows splinter
TWO WAY CHECKBACK
After a 1NT rebid 2§ forces 2¨ (opener has no options) Responders rebids are invitational.
After a 1NT rebid 2¨ is a game force. We bid ©s first at this point
After a 1NT rebid 3§ is always to play
After a 1NT rebid 3¨, 3©, 3ª are slammish one suiters , two suiters or raises. § slam trys must start with 2¨
After a 1NT rebid over a 1© response ,2ª = 44 majors 10-12
After a 1NT rebid 2 of a major shows no invitational strength
After a 1NT rebid 2NT is natural with no 5 card suits. With a 5 card suit and invitational values, responder bids 2§ first and over 2¨ bids 2NT
1m – 1♠ - 1NT – 2♦ 2♠ = 3
cards, 2♥ denial does not guarantee 4 ♥s
By passed hand revert to new minor forcing
GAME TRIES
1M -2M new suit = help suit try
1©-2© -2ª forces 2NT opener then makes a short suit try (© = replacement for ª)
1ª-2ª- 2NT forces 3§ then opener makes a short suit try (singleton ask key is always lowest to lowest thus 3♦= ♣ shortness…)
These trys could be slammish also
FOURTH SUIT
1§-1¨-1©-1ª = not game force
1§-1¨-1©-2ª = game force with ♠
Other 4th suit auctions forcing to game
1¨ -1© -1ª -3§ = to play weak 4-6 (see special 4th suit auctions)
1© - 1ª - 2§ - 3♦ = weak 4-6 (see special 4th suit auctions)
1§ -1©-1ª -3¨ = forcing
2 special 4th suit auctions
1© - 1ª - 2§ - 2© = 4th
suit game forcing (not slammish in majors)
1© - 1ª - 2§ - 2¨ = puppet to 2© (starts all invitational sequences) then
2♠ = 6 card suit HCP to accept 3NT
2NT = natural 5 card ♠ suit
3♣ = natural
3♦ = natural
3♥ = playable only in ♥
3♠ = playable only in ♠
1© - 1ª - 2§ - 2NT invitational no 5 card ♠ suit
1©
- 1ª
- 2§
- 3♣ = courtesy
raise
1© - 1ª - 2§ - 3♦ = weak 4-6
1© - 1ª - 2§ - 3♥ = slammish
1©
- 1ª
- 2§
- 3♠
= slammish
1¨ - 1© - 1ª - 2¨= 4th
suit game forcing (not slammish except in ♣)
1¨ - 1© - 1ª - 2§ = puppet to 2¨ starting all invitational sequences
2♥ = invite with 6 card suit with HCP to accept 3NT
2♠ = natural with HCP to accept 3NT
2NT
(invitational with 5 card ♥ suit)
3♣ = natural
3♦ =
natural
3♥ = playable only
in ♥
3♠ = playable only
in ♠
1¨ - 1© - 1ª - 2NT (invitational no 5 card ♥ suit)
1¨ - 1© -1ª -3§ = to play weak 4-6
1¨ - 1© - 1ª - 3♦, = slammish
1¨ - 1© - 1ª - 3♥ = slammish
1¨ - 1© - 1ª - 3♠ = slammish
1♥ OPENINGS
1© - 1NT
2§ = 2+ ( 3532 or 4522 )
1© - 1NT
2§ - 2¨ = puppet to 2©
2© = 9-10PC, 2©
2ª = courtesy raise
2NT = 10-11PC, no 4§
3§ = 6§ weak
3¨ = 6¨ weak
3© = 3© inv.
3ª = 6+§, 0-1ª
3NT = (4333) 12-14PC, choice of game
1© - 1NT
2§ - 2¨
2© - 2ª = 10-11PC, 5§
2NT = 10-11PC,4§
3§ = 9-10PC, 6+§
3¨ = 10-11PC, 6+¨
3© = 5+good§ and Ax or Kx in ©
1© -1NT - 2ª = artificial game force.
1© - 1NT
2ª ® a) = 4+ªGF
b) = 6+©GF
c) = 4§GF
d) = 4¨GF
1©- 1NT
2ª - 2NT ® ask ® 3§ = 4§
3¨ = 4¨
3© = 6+©
3ª = 5ª
3NT = 4ª
1© - 1NT
2ª - 3§/¨ = my own suit forcing to 4 of minor
3© = 3© very bad hand
1© - 1NT
3§/¨ ® 5+§/¨GF
1© - 1NT – 2NT
Responder xfers 3♣ = ♦,3♦ =♥ ,3♥ = both minors , 3♠ = ♣
1©- 1NT - 3§,3¨ = 5/5 jump shift
1© -1NT - 4§ or 4¨ = good fragment with 4© rebid.
1© - 3ª = mini splinter, 3NT asks (singleton showing is always lowest to show lowest)
1♠ OPENINGS
1ª-1NT-2§ (opener rebids 2§ with 3-2 in minors) -2¨ = © transfer(with 5 but may not have length in ©)
1ª - 1NT
2§ - 2¨
2© - 2ª = 2-3ª max.8PC
2NT = 10-11PC, 5©
3§ = 10-11PC, 5§
3¨ = 10-11PC, 6+¨ (bad ♦ suit or 4-6 reds)
3© = 5/5 ♣ and ♥
3ª = 5+ good § and Ax or Kx in ª
1ª - 1NT
2§ - 2¨ = puppet to 2©, bid 2© with 2-3© or 2ª with 0-1©
2© = 6+© 5-8PC
2ª = 9-10PC 2ª
2NT = 10-11PC no 5§
3§ = 6§ weak
3¨ = 6¨ weak
3© = 8-9PC 6+© very good suit
3ª = 3ª limit
3NT = 12-14 (4333)
1ª - 1NT
2§ - 2¨
2♠ - 2NT = 10-11PC, 5♥
3§ = to play
3¨ = 10-11PC, 6+¨ (bad ♦ suit or 4-6 reds)
3© = 5 ♣ and inv
values rebid forcing to 4♣
3ª = 5+ good § and Ax or Kx in ª
1ª-1NT- 2¨ -
3♥ = 5/5 reds
1ª-1NT- 2¨ - 3NT = 3334 or3343 choice of game
1ª-1NT
-2©
-2NT- 3§ = puppet to 3¨ to prepare to play 3© or 3ª direct 3© or 3ª is
forcing
1ª-1NT -2© - 3♥ =
courtesy raise
3♣ = limit raise in ♥
1ª-1NT-2NT-3§ = ¨ transfer
3¨ = © transfer
3© = ª transfer
3ª = both minors
1ª - 1NT
3§ ® a) = 4+§GF
b) = ex.4© GF
c) = 6+ª GF
1ª - 1NT
3§ - 3¨® ask ®3© = 4©
4♣ = ♥ raise
3ª = 6+ª
3NT = 4§
4§ = 5+§ good hand
1ª - 1NT
3§ - 3© = my own suit 6 or 5very good
3ª = 3ª very bad hand
4ª = to play 3ª 4-6PC
1ª - 1NT
1ª-1NT-3¨= forcing jump shift
1ª-1NT-3© =
forcing jump shift 5 5 in
majors
4♣ = ♥ raise
1ª-1NT-4§ or 4¨ = fragment
1ª - 3NT = mini splinter, 3NT asks (singleton showing is always lowest to show lowest)
JACOBY 2NT
1©, 1ª, - 2NT – jump to 4 of major = absolute worst hand (1 control)
1©- 2NT - 3§ = minimum hand, 3¨ asks,
3© = void (relay asks void)
3♠ = balanced
with controls
3NT =♣ singleton, 4♣ = ♦ singleton 4♦ = ♠ singleton,
1© - 2NT - 3¨ = unbalanced with extras, 3© asks
3ª = void (relay asks void)
3NT = § singleton, 4§ = ¨ singleton 4♦ = ♠ singleton
1© - 2NT – 3© = 54xy playable in side 4 card suit relay asks suit
1© - 2NT – 3ª = 6322 or 7222 maximum
1© - 2NT – 3NT = 6322 or 7222 minimum
1© - 2NT - 4§ or 4¨ = 2 suiter shows 2 top honors in 2nd suit
1ª- 2NT - 3§ = minimum hand, 3¨ asks,
3© = void (relay asks void)
3♠ = balanced
with controls
3NT =♣ singleton, 4♣ = ♦ singleton 4♦ = ♥ singleton
1ª - 2NT - 3¨ = unbalanced with extras, 3© asks
3ª = void (relay asks void)
3NT = § singleton, 4§ = ¨ singleton 4♦ = © singleton
1ª - 2NT - 3© = 5422 playable in side 4 card suit relay asks suit
1ª - 2NT - 3ª= 6322 or 7222 maximum or 5332 17,18
1ª - 2NT – 3NT = 6322 or 7222 minimum
1ª - 2NT - 4§, 4©, 4¨ = 4§ or 4¨ = 2 suiter shows 2 top honors in 2nd suit
Interference
Opponent overcalls below 3 of our suit
X = penalty
3 of our suit shows singleton in opp suit
3NT = high stopper in opp suit with xtras
2nd suit = xtras with singleton
Opponent overcalls above 3 of our suit
Pass = penalty type hand
Bidding shows offensive type holding in opp suit with xtras
Pass and pull = offensive holding with wk nt, q = void
X = shortness
2♣ OPENINGS
2§ 2¨ = 0-1 control, then
2©( Kokish) 2♠
2NT (25-26)
3♣ = hearts (allows)
3♦ = 2nd negative for ♥
3♦ = ♦♥ 2 suiter
3♥ = ♣ ♥ 2 suiter
3♠ = ♠♥ canapé
3NT = 27,28
4♣ = baron
4♦, 4♥, 4♠ = natural
4NT = 29,30
4♣ = baron
4♦, 4♥, 4♠ = natural
2ª = natural
2NT = 22 -24
After natural 2NT 22 - 25 (differs from 2♦ openings and higher nts) then
3§ = Stayman (Smolen after 3¨) 3ª over 3© or 4© over 3ª = force in openers major (opponent doubles stayman principles apply)
3¨ = Jacoby transfer (Super accept shows concentration, 3NT shows concentration in transfer suit allowing re transfer) If responder rebids 3ª he shows shortness. Opener relays with 3NT to ask, responder then cues singleton (© = replacement for ª)
3© = Jacoby transfer. (Super accept shows concentration, 3NT shows concentration in transfer suit allowing re transfer)
3ª =
transfer to 3NT (only way to sign off at 3NT)
If responder continues then;
4§ = 2 1 5 5
4¨ = 1 2 5 5
4© = 3 1 x y
4ª = 1 3 x y
3NT = § transfer
new suit shows shortness
4§ = ¨ transfer
new suit shows shortness
3§ = natural
3¨ = any 4441 bid suits
up the line
3© = § based strong 2 with 4 © canapé
3ª = § based strong 2 with 4 ª canapé
3NT = § based strong 2
4¨ = § based strong 2 with 4 ¨ canapé
2© = 2 controls, then
2ª = natural
2NT 22+
3§ = natural
3¨ = any 4441 bid suits up the line
3ª = § based strong 2 with 4 ª canapé
3NT = § based
strong 2
4¨ = § based strong 2 with 4 ¨ canapé
4© = § based strong 2 with 4 © canapé
2ª = 3 controls , Structures similar
2NT = any six card or longer suit headed by KJ10, KQ,KQJ or KQJ10 no side controls
Opener may bid 3 of a major natural , 3¨ with 3 suiter or 3§ to ask suit.
Responder bids suit below suit (¨=©, ©=ª, ª=§, NT =¨) if opener then relays he asks for suit quality with 4 step response as follows
1st step = KJ10
2nd step = KQ
3rd step = KQJ
4th step = KQJ10
If opener relays again it asks for suit length
3 step response = 6, 7 or 8 card suit
3§ = 4 controls
3¨ = 5 controls
3© = solid six card minor
3ª = solid six card major
3NT = any solid seven card suit
Interference
Double is negative with some cards , pass is penalty double or worst hand
2♦ OPENINGS
2¨ showing 19-21 balanced or ¨ force
Responses 2© = ª transfer then
2ª = minimum. If responder raises to 3ª he shows only 5 trump as to right side game contracts.
If responder rebids 2NT he shows a six card ª suit asking opener to cooperate
2NT = ª super accept with 19-21 balanced. Responder may retransfer with 3©
All other calls show ¨ force. 3ª would show ª super accept with ¨ force .
2ª = transfer to 2NT then
3§ = stayman (opponent doubles stayman principles apply)
3¨ = © transfer If responder rebids 3ª he shows shortness.
Opener relays with 3NT to ask, responder then cues singleton (© = replacement for ª)
3© = minors (3♠ by opener suggests interest)
3ª = ♣ transfer
(with medium values)
2NT = § transfer (either weak or strong) then
3¨, 3©, 3ª = shortness
3N = quantitative
4¨, 4©, 4ª, = exclusion bw
3§ = ¨ transfer then
3©,3ª = shortness
3NT = quantitative
4§ = shortness
4©, 4ª, 5§ = exclusion bw
3¨, 3©, 3ª, 3NT = 4441 (each bid shows suit below singleton NT = ¨)
Interference over 2¨
After overcall, x = negative with values to accept 3NT (Pass with 0 count)
Opener reopens with x on correct shapes, reopens with 2NT on absolute maximums , other reopenings show ♦ force
After 2© or 2ª overcall 2NT, 3§, 3¨, 3© = transfersohl as after 1NT opening
GOOD BAD 2NT
Occurs when responder has bid (or made negative X) at one level showing some values and 4th hand bids 2 of something higher than openers suit
OVER OPPONENTS 1NT
2§ = both majors
2¨ = major one suiter
2NT by advancer asks whether overcaller has a max or min
3♣ by overcaller = min
3♦ = xfer to ♥ with max
3♥ = xfer to ♠ with max
3♣ asks opener to xfer to his major
3♦ = invitational values for both majors
3♥ = preemptive pass or correct
2© = © + minor
2♠ = ♠ + minor
double forcing 2♣ (advancer bids 2♣ with no interest in overcallers major, bids 2♦ to ask opener to bid major, may have to play 3♣ instead of 2♣) followed by
pass = ♣ one suiter
2♦ =one suiter
2♥ = canapé with longer minor
2♠ = canapé with longer minor
OVER OPPONENTS 1NT OVERCALL (MINOR)
After a minor suit opening and a1NT overcall by opponent then
2§ = TO for majors 2¨ = major one suiter 2M = Major and
minor
Same applies after
(1m) P (1NT)
(1m) P (1NT) P (P)
1m (1NT) , but
*double has normal meaning in these auctions
2NT AND ROMAN JUMPS OVER OPPONENTS WEAK 2
After a weak 2 in ¨
(2¨) – 2NT – (P) then
3§ = stayman (with smolen continuation)
3¨= © transfer
3© = ª transfer
3ª = § transfer
Roman Jumps (Forcing)
4♣ = ♣ and ♥
4♦ = ♣ and ♠
Cue bid = both majors
After a weak 2 in ©
(2©) – 2NT – (P) then
3§ = transfer to ¨ then
3ª = very weak to play
3© = balanced stayman
3NT = ¨ suit slam try
3¨ = ª transfer with at least invitational values
3© = stayman unbalanced
3ª = § transfer
Roman Jumps (Forcing)
4♣ = ♣ and ♠
4♦
= ♦ and ♠
Cue bid = one suiter
After a weak 2 in ª
(2ª) – 2NT – (P) then
3§ = transfer to ¨ then
3© = very weak to play
3ª = balanced stayman
3NT = ¨ suit slam try
3¨ = © transfer with at least invitational values
3© = § transfer
3ª = stayman unbalanced
Roman Jumps (Forcing)
4♣ = ♣ and ♥
4♦
= ♦ and ♥
Cue bid = one suiter
(2¨) – P – P - 2NT then
3§ = stayman (with smolen continuation)
3¨= © transfer
3© = ª transfer
3ª = § transfer
3NT OVERCALL
(3any) – 3NT
4§ asks
4¨ = long suit type overcall
4© (15 – 17). 4ª (18-19), 4NT (20 +) = quantitative
4¨,4© = transfer if possible
4ª = both minors or other minor depending on opponents suit
VS WEAK NT
Weak NTs are defined as point
ranges less than 14-16. 2§ = TO for
majors 2¨ = major one suiter
2M = Major and minor
When we double, if responder runs to a suit then double by advancer is TO. Pass by advancer is forcing and double by opener is TO.
If we double a wk NT it creates a force through 2©
Advancers double is TO
Doubles of stayman and transfers are card showing
.
2 of major rebid negative. 2© rebid after ª opening is forcing
Pas - 1©/ª
2§ = 9-11 3+©/ª
Pas – 1♥/♠
2♣ - 2♦ = ambigiuos
2♥/♠ = min.
2♥ over 1♠ = nat.+
2NT = slamish
3♣ = min with 3 trump
3♦ = unbalanced min with 3 trump (real asks singleton)
3♥ = side suit (with 3 trump) relay asks suit
3♠ = controlful flat hand
3NT = extra length
4 level = splinter (♥ =♠)
pas - 1©
2ª = 5-5 m’s 9-11
2NT = 4+© and sing.
3§ = nat.6+§ 9-11
3¨ = mixed
3© = pre.
3ª = 5+© and singl.
3NT/4§/4¨ = 5+ © and void ª/§/¨
1430 KEY CARD IN MAJORS
After a queen ask, sign off without queen of trump or show cheapest king. 5NT acts as replacement to show king of relay suit.
5NT direct response to bW = 2 + useful void
Jump to 6§ = 1+ useful void jump in void if possible (6♥ = ♠ in ♥ auction)
EXCLUSION BLACKWOOD.
0 or 4,1,2,3 straight up the line key cards. No queen asks
REDWOOD
We raise from 2 -3 of our minor (4 red or 4♠ if ♥ already natural)
We jump rebid our minor
1NT followed by minor +1
4N rebids after ask are to play.
5¨ over §s and 5© over ¨s are grand trys. Show cheapest king or sign off with no kings. 5NT =king of relay suit.
GRAND SLAM FORCE
is established by jumping to 1 over the trump suit. Responses are
1st step= 1 honor,
2nd step = 1 High honor (A or K) + extra length
3rd step = 2 honors
4th step = no honors (return to trump suit)
higher = 3 honors
TO DOUBLE OVER WEAK 2
(2¨) – X - P -
2NT = lebensohl for ♣
followed by major = invitational
followed by q = at least 1 major and stopper
followed by 3NT = one stopper
3♦ = both majors no stopper
Jump to 3M = forcing
Jump to 3NT = confidence
(2©) – X – P-
2NT = choice of minor lebensohl
or if followed by Q bid = other major + stopper
or if followed by 3NT = one stopper
or if followed by 3ª = invitational
3§ = clubs extended HCP range
3¨ = natural constructive
3© = directionless force
3ª = forcing
3NT = confidence
(2ª) – X – P –
2NT = choice of minor lebensohl
or if followed by Q bid = stopper + ♥s
or if followed by 3NT = one stopper
or if followed by 3© = weak
3§ = clubs extended HCP range
3¨ = natural constructive
3© = natural constructive
3ª = other major
3NT = confidence
MICHAELS’S CUE BID
Michael’s Cue Bid
1M – 2M
2NT = asks minor some values
3♣ = hopeless hand pass or correct
3♦ = invitational in our major
1m – 2m
2NT = range ask
3♣ = worst values
3♦ = medium values
3♥ =56xy
3♠ = 65xy
3NT = maximum
3♣ = invitational in ♥
3♦ = invitational in ♠
(1m) P (1M) 2m= Michaels
(1♣) P (1♦) 2♣ = Michaels
2♦ = natural
NAMYATS
4§ = strong 4© opening, 4¨ = strong 4ª opening Provisions: suit always headed by AK or better but not 7 solid and out (see Sharrif 3¨ opening)
can contain an outside ace
4§-4¨ = slam try with 1 or 3 key cards
opener signs off with ony 2 (those being the AK of trump)
opener cues an outside ace, 4NT = replacement for ª ace to allow…
4ª = opener announces an outside void. 4NT asks void
4¨-4©= slam try with 1 or 3 key cards
opener signs off with ony 2 (those being the AK of trump)
opener cues an outside ace
4NT = opener announces an outside void. 5§ asks void
4§ -4NT = 2 key card slam try no fast losers at least 2 small trump
4¨ - 4NT = 2 key card slam try no fast losers at least 2 small trump
4§ - 4ª,5§,5¨ = 2 key card slam try with fast losers in bid suit (denial cue bid)
4¨ - 5§,5¨, 5© = 2 key card slam try with fast losers in bid suit (denial cue bid)
4§-5©= 2 key card slam try no fast losers singleton or void in trump
4¨-5ª= 2 key card slam try no fast losers singleton or void in trump
ADVANCERS ACTIONS (after 1 level overcall)
New suits by advancer at 1 level = forcing
2 level new suit by advancer = non forcing
jump in new suit by advancer = excellent hand
Jump q’s by advancer = mixed raise
Jump raise by advancer = weak
RETRANSFER AFTER 1NT or 2NT REBID
1. 1§ - (1¨) – x –( p )
1NT- ( p ) - 2§ = nat NF
2¨ = TR ©
2© = TR 4ª
2ª = cue bid (kolor wroga )
3¨ = 4414 GF
1.1 1§ - (1¨) – x –( p )
2NT- ( p ) - 3§ = nat GF
3¨ = TR ©
3© = TR 4ª
3ª = 4414
2. 1§ - (1¨) – 1© –( p )
1NT- ( p ) - 2§ = nat NF
2¨ = TR 4+©
2© = TR ª
2ª = cue bid (kolor wroga )
2.1 1§ - (1¨) – 1©–( p )
2NT- ( p ) - 3§ = nat GF
3¨ = TR 4+©
3© = TR ª
3ª = 4315
3. 1§ - (1©) – x –( p )
1NT- ( p ) - 2§ = nat NF
2¨ = nat NF
2© = TR ª
2ª = cue bid (kolor wroga )
3© = 4144 GF
3.1 1§ - (1©) – x –( p )
2NT- ( p ) - 3§ = nat
3¨ = nat
3© = TR ª
3ª = 4144 (4135)
4. 1¨ - (1©) – x –( p )
1NT- ( p ) - 2§ = nat NF
2¨ = nat NF
2© = TR ª
2ª = cue bid (kolor wroga )
4.1 1¨ - (1©) – x –( p )
2NT- ( p ) - 3§ = nat
3¨ = nat
3© = TR ª
3ª = 4144 (4135)
REVERSES
After a 2 level reverse 4th suit or 2ª whichever is cheaper is forcing but responder might pass openers rebid.
If opener has a game force he should not rebid his minor or 2NT.
Jumps to 3NT by responder show 10-12.
1M – 1NT – 2M – preference to minor = non force
4th suit = force im openers minor
1♣ - 1♠ - 2♥ - 2♠ - 3♥ = not necessarily 6/5 (opener would pull 3NT with good 6/5)
in ♦ reverse auction, opener may have to guess how to rebid
OVER PENALTY X OF 1NT
After direct X,Stayman and major suit transfer are on. Redouble asks opener to bid 2§.
Same applies after 1NT overcall of a minor, but
(1♥) 1NT (X) XX = minor one suiter
2C = C + another
2D = D + S
2H = xfer
(1♠) 1NT (X) XX = minor one suiter
2C = C + another
2D = D + H
2H = natural
1NT (P) P (X)
P (P) XX = minor one suiter
2C = C + another
2D = D + another
2H
= H + S
SANDWHICH AUCTIONS
1NT sandwhich overcall = natural (use stayman and transfer including to responders major)
After (1♥ - P - (1♠) – 1NT
2♣ = ♣, 2♦ = ♦ ,2♥ = transfer ,2♠ = q bid, 2NT
natural, 3 minor = invitational
DON’T runouts over penalty doubles
2 of
2 of openers suit = michael’s
BALANCING NT
After 1 of a minor P P, 1NT = 11-14.
After 1 of a major P P, 1NT = 10-16
If responder bids 2§, the one no trumper
bids at the 2 level with 10-12
bids 2NT with 13,14 followed by stayman
bids at the 3 level with 15-16
SHARRIF 3♦ OPENING
A 3¨ opening shows a seven card solid suit with no entries.
3© by responder is pass or correct
3ª by responder is game force then
opener bids suit below his suit 3NT = §, 4§ = ¨ 4¨ = © 4© =ª
SUPPORT X
Standard support double sequences are on. They include after a TO double as well as overcall by openers LHO.
Double of a “sandwich” NT is support
Double of a strong NT overcall is not support
If 4th hand q bids or bids a new suit support x is on
Support redoubles are on
UNUSUAL VS UNUSUAL
Standard unusual vs unusual. When opponent makes an artificial 2 suited call with suits known,
a cue of their lower suit shows limit plus values in our corresponding lower suit.
The same is true of their higher suit. Double of their artificial bid shows defense against one or both of their suits.
Other calls and raises are competitive or to play.
Exception 1© -(2NT) - 3¨ = to
play in ª to allow opener © rebid. 3ª = force in this auction
AFTER DON’T DOUBLE
redouble is penalty. System on
After Capaletti 2§ double = stayman other system on
If responder passes and then doubles it is Take out
If opener doubles 2¨ by advancer then he shows agenerally “good” NT inviting responder to act
WEAK 2♥ AND WEAK 2♠
Standard treatment. Reasonably good 6 card suits. 2NT asks feature. New suit forcing.
If opener jumps to 4§ or 4¨ after 2NT he shows 6-4
After opponents TO X “McCabe” is on. Responder makes a lead directional call or bids 2NT to run.
TRANSFERS OVER OPP TO X
1© (X) 1ª = nat
INT = §
2§ = ¨
2¨ = © constructive
2© = raise 0-6 HCP
1ª (X) INT = §
2§ = ¨
2¨ = ©
2© = ª constructive
2ª = raise 0-6 HCP
1§ - X - 1♦(4
or 5 pieces),2♦ (6 pieces weak or strong),3♦ (invitational 6+) = ♥
transfers,
1♥(4 or 5 pieces), 2♥(6
pieces weak or strong),3♥(invitational 6+) = ♠ transfers,
1♠ = NT transfer (could be prelude to ♦ )
2♠ = limit raise in ♣
2NT = weak club raise
3♣ = mixed
1¨ - X - no transfers
3 ♦ = limit in minor
2NT
= weak jump raise in ♦
After opponents neg x transfers are on from 1NT through 2♥
Immediate raises to 2 of major = preemptive
Xfer to 2M = constructive
1§ - ( 1¨ ) – x = 4-5©
1© = 4-5ª
1ª = tr®NT
1NT = nat
2§ = NF
2¨ = 6© wk or GF
2© = 6ª wk or GF
2ª = § inv.+
2NT = nat inv.
3§ =§ pre
3♦ = 6+♥ inv.
3© = 6+♠ inv
3ª = 0-1♦ splinter
1§ - ( 1© ) –x = 4-5♠
1ª ® a) NT
b) ♦ NF
1NT = nat
2§ = nat
2¨ = ♦ inv.+
2© = 6+ª wk or GF
2ª = §inv.+
2NT = nat
3§ = 6+§ inv
3¨ = 6+¨ inv
3© = 6+♠ inv
3ª = 0-1♥ splinter
After 1¨ (1©) then
x = ª transfer (with as few as 4 cards), 1ª = NT transfer (responder may not intend to play NT)
1NT Natural
After 1§ (1¨) then
2¨ = 6 card heart suit, 2©= six card spade suit 2ª = limit raise in §
After 1§ (1©)
2© = six card spade suit, 2ª = limit raise in §
After 1¨ (1©) then
2© = six card spade suit, 2ª = limit raise in ¨
JUMP RAISE IN COMP
Jump raises to 3 level in competition could be “weak” or “mixed” depending on colors and position (in other words extended HCP range 0 – 8 or so)
JUMP Q BIDS
Jump q in overcallers suit after major opening is splinter
Jump q in ♠ after minor opening is 3NT transfer
Direct jump q in minor = natural
Direct jump q in major = stopper ask
Jump q by advancer = mixed raise
Indirect jump q in minor = natural
Indirect jump q in major = natural
(1M) 2m (P) 3M = mixed
(1♠) 2♥ (P) 3♠ = splinter
FIT SHOWING JUMPS
Fit showing jumps in comp by passed hands
After major opening
3♣ = clubs
2NT = fit jump wuth ♣
Passed hand jumps to game are fit showing
Jumps to 4 of minor by unpassed after major opening
TRANSFER AFTER OPPONENTS NEG X (not ♦ overcall)
After opponents neg x transfers are on from 1NT through 2♥
Immediate raises to 2 of major = preemptive
Xfer to 2M = constructive
DEFENSIVE CARDING
Ace from AK vs suit but;
A from AK when we pass out a weak two bid or lower
In preemptive auctions higher than above leadK
At 5 level no matter what lead K
When partner of a TO dobler is on lead lead K
Roman mud (2nd highest) throughout (opening lead and middle of hand)
4th best with honor
Smith Echo
J, 10, 9 = 0 or 2 only during hand
K from AK then shift to another suit = singleton in shift suit
Odd even first discard
Regular count and attitude
Vs NT K asks unblock Q asks attitude
Lead 9 from honor 98 ( lead 8 from 98XX no honor)
Attitude in general at trick 1
If visible singleton suit preference (no presumed singletons)
If 3rd hand is known to have length in suit then middle is encouraging and high low is suit preference
In other situations where 3 way signals are available then suit preference is on
SPECIAL AUCTIONS
double of splinter bid = sacrifice oriented nv vs v otherwise lead directional for suit below splinter suit
we open bidding (overcall) 3 level jump shift (not defined as conventional) = excellent one suiter eg; 1♠ (2♣) 3♦*
Vs polish club 2♣ = natural 2♦ = Michaels
Vs strong club X = majors 1NT = minors
Vs precision ♦ (short) -2♦ = michaels
Opponent overcalls our NT with 2♦ showing 1 major, then X = negative of ♥ and pass followed by X = negative of ♠, direct 2♥ and 2♠ to play
We make a TO X and opponent bids then
X = penalty if their call was a major
X = responsive if their call was a minor
X = suit showing if their call was a transfer
X = suit showing if their call was artificial raise
2NT = better minor lebensohl over 2 of their suit or artificial raise
Super accepts of major suit transfers over 2NT are
concentration showing (3NT shows concentration in transfer suit )
Handling 1435 and 1453 non reversible minimums
Do not rebid
1NT with small singleton
With singleton honor ok to
rebid 1NT
With 1453 rebidding 2♣ on tripleton
is acceptable
With 1435 (worst case) rebidding 2♣ on 5 is acceptable with reasonable suit
otherwise “guess what to do”
1M (simple overcall) q = limit exactly
2NT = forcing raise in major
responder bids new suit
in competition at three level = non forcing
1any – 4NT = straight aces






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TO DISCUSS;
Intermediate jump overcall Vul vs Non vul
Balancing after 1NT rebid by opponent
Vs 15-17 1NT rebid
Flannery defense
Defense against short diamond openings
4th suit double
Balancing auctions
xx of 3NT in comp
Penalty passes of xx
3NT non serious sequences
Responding to 1nt sandwhich overcalls
Last train
Continuations after responder shows second suit after 1NT opening
♥ raises after 1♠ (P) 1NT (P) 2♥
1NT (P) 5NT, 5♠ etc
multiple game tries available in comp
2 suited balancing auctions
continuations after 1m – 2NT (forcing)
glens notes
michaels forcing or not you choose.
intermediate
akj10xx-aqx-xx-xx
min
new
minor 5plus plus 4 card major
suit
below except at fav
eg x of clubs you want spade lead
natural
minor asks for stopper over major
x=strong
nt 2h-takeout 2nt-tricks
then 3c pc
spades=natural
1d-2d
natural 2h-michaels
1d-1h-1s-x
clubs h tolerance
xof 3nt needs to be discussed
not at one level over their suit if p would be for penalty 2h-p-p-x xx-p
=penalty
balancing
nt=11-16 needs to be discussed
3nt=non
serious whenever we have an 8 card fit and nt wasnt bid naturally before over 3h-in heart auctions 3s-non
serious 3nt-s control
over
sandwich system on transfer into their suit natural unless they promised 5
all
jumps by ph fit except 1major 3c natural others to be discussed after overcall nat if new suit nf if new suit
forcing can be fit
also
reverse lebensohl
need
to discuss weak nt defense