double of splinter bid = sacrifice oriented nv vs v otherwise lead directional for suit below splinter suit

 

we open bidding (overcall) 3 level jump shift (not defined as conventional) = excellent one suiter eg; 1♠ (2♣) 3♦*

 

Vs polish club 2♣ = natural 2♦ = Michaels

 

Vs strong club X = majors 1NT = minors

 

Vs precision ♦ (short) -2♦ = natural, 2♣ = michaels

 

Opponent overcalls our NT with 2♦ showing 1 major, then X = cards and pass followed by X = negative

 

We make a TO X  and opponent bids then

            X = penalty if their call was a major

            X = responsive if their call was a minor

            X = suit showing if their call was a transfer

            X = responsive if their call was artificial raise

            2NT = better minor lebensohl over 2 of their suit or artificial raise

 

 

Super accepts of major suit transfers over 2NT are concentration showing (3NT shows concentration in transfer suit )

 

Handling 1435 and 1453 non reversible minimums

            Do not rebid 1NT with small singleton

            With singleton honor ok to rebid 1NT

            With 1453 rebidding 2 on tripleton is acceptable

            With 1435 (worst case) rebidding 2 on 5 is acceptable with reasonable suit otherwise “guess what to do”

 

 

1M (simple overcall) q = limit exactly

                               2NT = forcing raise in major

 

responder bids new suit in competition at three level = non forcing

 

Text Box: 1♥ - 1♠ -2♠ -2NT = asking (responder must use this checkback when holding only 4 trumps , 
bidding at 3 level promises 5 trumps by responder)
	3♣ = any 3 trump minimum
		3♦ = relay, first step 22 then singletons
	3♦ = singleton extras 3 trump
	3♥ = 36xy shape
	3♠ = 4522 min
	4♣,4♦ = splinter
	4♠ = 4522 max

 

 

 

 

 

 

 

 

 

 

Text Box: 2NT - 3♣
3♥   -  3♠ = either ♥ force or ask for 5th ♥
3NT = only 4 ♥s
4♥, or advance q = 5th ♥

2NT – 3♣
3♠ = only 4 card ♠ suit
3NT = 5 card ♠ suit

note that opener must bid ♠ before ♥ with 4-4

 

 

 

 

 

 

 

 

 

 

 

 

Text Box: 1NT (P) 2♣ (2M)
P      (P) X = penalty but

1NT (P) 2♣ (2♦)
P      (P) X = TO

1NT (P) 2♣ (2 any)
X = penalty

 

 

 

 

 

 

 

 

 

 

Text Box: (1♥)  1♠  (2♥) 
	x= limit raise in ♠ (3♥ shows 4 trump)
	2NT = minors

(1♠)  2♥  (2♠)
	 x= limit raise in ♥
	2NT = minors

 

 

 

 

 

 

 

 

Text Box: (1♠) x (4♠) 
	5♥ = slam possible
	4NT followed by 5 ♥ = to play
	(also applies in other auctions where we have made TO X and they bid to 4♠)

 

 

 

 

 

 

 

Text Box: 1♥ (1♠) 3♠ = splinter
	 4♣, 4♦ = fit showing (in comp only splinter in opp suit)

 

 

 

 

Text Box: 1m (1♠) 3♠ = 3NT transfer

 

 

 

Text Box: 1♣ (P) 1♥ (P) 
1♠ (P) 3♦* = forcing

1♥ (P) 1♠ (P) 
2♣ (P) 3♦* = weak

1♦ (P) 1♥ (P) 
1♠ (P) 3♣* = weak

 

 

 

 

 

 

 

 

 

Text Box: 1♣,♦ (P) 1♥ (1♠)
1NT = good weak nt

 

 

 

 

Text Box: 1ª-1NT -2© - 3♥ = courtesy raise
		 3♣ = limit raise in ♥

 

 

 

Text Box: 1♣,♦ (P) 1♥ (1♠)
P       (P)  Q = game force
	    Our minor to play
	     Other minor = invitational